thedevilsjester
thedevilsjester
thedevilsjester

Then why on earth are they calling it “XI”? And not “XI: Some Additional Title”? (not saying you are wrong, just saying that its naming scheme pretty confusing if its not a port).

First Person Shooters have been on consoles since SNES, which is about the time they got popular on PC as well. There has almost never been a point in gaming history (except the NES era) where there were shooters on the PC and not on consoles. They grew up together, they evolved together, they influenced each other.

I see your point, though I do not fully agree. Unless they just rewrote the entire game engine: all of the game mechanics, all of the core functionality, things that have little to nothing to do with the engine being used, then the lions share of time is still going to be spent in functions doing calculations and

MMO’s on phones and tablets fail because an image of an analog stick (for movement) on the screen is not a very usable input mechanism. On one end it (and your hand/fingers) cover a large portion of usable screen space, on the other end our fingers are designed/have evolved to be grippy, not slide, which makes all but

To be clear, I played XI since US launch on PC, and played for many years.

To each their own. I prefer challenging content that requires practice and skill. Which is what FFXI used to be. Now its more of a “any group of any skill level can do almost any content”. Neither one of these is “the best way” but when a game starts out as the former, and a decade later changes to the latter, its a

Not quite sure what your comment is supposed to mean. Unreal Engine 4 (mobile) has a list of officially compatible graphic chipsets, but has no minimum memory or CPU requirements (that I can find). I can only find such information for the Desktop version of Unreal Engine 4 (which is quite different).

Not sure about others takes on it, but it wasn’t the level cap itself, it was the content added to get you there. The game got easier and easier since its launch, from requiring a party to being able to solo to level cap, but none of that compares to the content added in the last few additions, which makes leveling

The PC version requires an 800 mhz CPU with 128 MB of RAM. I don’t see why the specs for the mobile version should be much different, in which case any phone made in the last decade should be capable of running it.

Not counting the terrible idea that was the level 99 cap (and the expansions that took it there), XI needs a fresh coat of paint. If they were to give XI a face lift, and support it on the PS4, I would have no need of any other game!

Square Enix tarnished XI’s legacy with the later expansions that raised the cap to 99. Not much more you can do to ruin XI that Square Enix hasn’t already done.

I could not agree more.

I dont think upscaling to 4k is quite the resource intensive process that you imagine (rendering in 4k is, but upscaling is not).

There is “missing out” and then there is “missing out”. Sure all PS4's will get GAME X, but that game is going to be less optimized for the classic PS4 than for the new PS4. Instead of trying to target a rock solid 30 FPS, and tweak the system to squeeze every drop out of it they can, they are likely to just put in a

It is almost 100% because of TV’s. The whole reason that its nicknamed PS4k, 4k Bluray Playback, 4k Netflix, and games upscaled to 4k resolution. I don’t see how that could not be about 4k TVs.

Microsoft has already talked about doing just this.

Not entirely true. What about that game that runs at 30 FPS but dips to 24 FPS during action heavy scenes? Even with 1080p output mode, the new PS4 should be able to handle that and maintain a solid 30 where the old PS4 would not.

I had the exact opposite experience. It did not feel anything like Final Fantasy. In visuals, atmosphere, controls, etc.... I liked it for what it was, a tech demo, but I got a distinctly not Final Fantasy vibe that I hope doesnt continue into the release.

The little camera icon is the issue. If you press the button to take a shot, and then take another one quickly (or the delay was too long and you thought you might not have pressed it right) then that little camera icon is still on the screen when the second screenshot is taken.

No, I think you are just not understanding the issues.