thecactusman17
thecactusman17
thecactusman17

You didn’t call me a hater, you just described me as a disinterested anti-Sony troll who wants to see the product fail. Totally not the same thing.

What sales? It’s a niche product that most American gamers wouldn’t buy that would cost a fortune the publisher would never likely recoup.

Wow.

The was am article recently that basically pointed out that XBOX was selling less than a thousand units a month in Japan. When people did the math, it turns out that it is almost perfectly in line with sales of European and American xboxes relative to the number of foreign residents in Japan including American

And to get that power really does cost vastly more than an “equivalent” console (with a dedicated graphics chip, try that with a $400 Dell). To get”console level” may not be that much but the difference is that console titles are specifically optimized for those consoles. Even the worst console port had been designed

If you seriously think that Sony didn’t heavily encourage them to make a game for a a Sony virtual reality system, I still have a bridge that I’m looking to sell cheap.

I’m not at TGS, but Japanese PC games are usually either indie games or localized versions of games being released internationally. PC is seen as the platform to develop for if you are unable to afford licensing costs to release on console. Many successful Japanese PC titles are rereleased on console when they become

The problem with so many of those games is that they had licensing issues that make western releases effectively impossible without enormous legal costs.

Japanese visual novels on PC tend to be indie releases. In fact, most Japanese PC games tend to be indie games due to the reduced licensing costs. Vita gets a lot of VNs because they are exceptionally easy to port over. However, many adult VNs get heavily censored or altered for console releases, so many Japanese VN

I don’t think the current consoles are driving people to PC so much as the PC is finally getting must-have titles again. The current crop of console exclusives are showing off the power of the systems visually and in terms of innovation. The PC until recently has been glutted with indie titles and free-to-pay games.

Offer me one reason why you’d pay a company that just took content out of the game you paid double for already. Give me one good reason. Because they just did. And you just paid them. So what’s your reason? You must have one.

Aside from the fact that they just signed up with Sony, on its new virtual reality system, no Sony had nothing to do with them making a game for Sony’s new unproven system that they are desperately trying to promote interest in.

That’s not how that works. Especially with unproven early technology.

This may be the first game I buy based only on the music.

In completely unrelated news, Beavis has been nominated to head Sony’s Virtual Reality Development division.

“It doesn’t have to be compelling” is a piss-poor argument when people are telling you they left the game because there was no compelling argument for the studio to make bad decisions that literally removed vast swathes of the game. It’s literally the worst argument you could make.

If you need to reference the EULA in any circumstance not related to cheating, hacking, piracy, or in a discussion about legal language in games you have failed utterly at making any compelling argument. The EULA is a permission slip from the company legal team to avoid giving a good reason for anything, the court

Would you buy a map pack for Halo or Call of Duty if not buying it locked you out of game modes you already bought and paid for? Not as a result of players leaning for the new modes, but because they were recreated to only be accessible through the DLC?

That game that lost somewhere around 80% of its players in 3 months? That WoW?

Maybe they should get level 34 appropriate gear? Like legacy players expect to get?