thebrowngundam
RX-A66933
thebrowngundam

This is exactly it. They brought back the Third Strike sound while also listening to some Yuji Ohno and Tekken 5 ("Street Wise" specifically). 

Yup. The humour is what sold that game to me. I still can’t get the sight of baby Cammy asking M.Bison/Vega for a toy and him saying “no” like a father would.

Exactly. As Arkides mentioned in another comment, this isn’t even new for Capcom themselves. They’ve done it before on some of their most famous games. 

Capcom vs SNK 2 is a great example of an “easy” mechanic working well. Another game that does simple-input high-level play nicely is Super Gem Fighter: Mini Mix. I really wish Capcom made a sequel to that game. 

We love Left 4 Dead, but [Redfall] is not Left 4 Dead in any way really, other than colorful characters.

Here is a list of fandoms I’ve interacted with that are completely insufferable, still:

*weeps in Auto Modellista and Viewtiful Joe*

I had hopes for this game but they lost me immediately after they revealed the boost mechanic for yet another 3D Sonic game. Sure the newer fans love that but I really wanted a game that had the movement mechanics of Sonic Adventure 2. It was responsive, snappy, didn’t feel like it was on rails (although the stages

Agreed. Even in No Man’s Sky. I discovered a Goldilocks planet and decided to set up there and only take on missions / tasks closeby.

Exactly. That familiarity sticks with you when you pick up more than one game in the franchise, mainline entry or otherwise. 

The Rurouni Kenshin films, Takashi Yamazaki's adaptation of Space Battleship Yamato and the Nodame Cantabile live action. All films I regularly re-watch. 

It’s confirmed. Hollywood hates anime.

Yes. ‘opfanpage’ is truly the informative bible of all that is One Piece. Fucking troll. 

Or even two fully populated planets; heck maybe even just one. Open-world doesn’t have to be mass-world (bad phrasing, I know). The Yakuza games are proof enough for me that a small but dense world is as or if not more compelling to explore as the run-of-the-mill Ubi bloat.

Oh I totally get what you mean. All the PS1 “demakes” we see have muddy textures and warping but very few actually tap into the art direction that dominated that era. Ridge Racer 4, for example, has a style that has aged gracefully. 

If anything this is more in line with Platinum's frantic combo-addled gameplay with some version of Witch Time included definitely going to be a part of this. 

I don’t mind the pixel aesthetic but I really wish devs could embrace the 32-bit pixel era a little more. Stuff like SOTN, Strider 2, all the CAPCOM fighters of that generation, etc.

The year is 2030. Humanity has experienced Third Impact. A clinically depressed teenage boy now needs to work through his problems so that he and his sassy loudmouthed colleague can create life once more. * Screams in geometry *

For shame Wheezy_11. How sacrilegious, the very thought of it. 

Someone shared Max's reaction to this elsewhere in the comments so I'll just take inspiration from that. Sad to see Ken Bogard-Phoenix Masters in this state.