theboyandthe
theboyandthe
theboyandthe

Oh, I realize that he was - I was talking about the same with TLC and reality TV shows that are supremely popular - featuring... you got it... "People who are selfish and self-serving."

No, certainly not up-in-arms.

Ha!

"... total trash andkeep him total trash just wouldn't be all that interesting..."

Not only lately.

It totally was - it is also just one of the mind's basic coping methods for attempting to find a reference point in a seemingly random set of input.

You were one vowel away from being supremely transcendental. And perhaps supremely offensive.

The improvements definitely made them seem more realistic, but in a waxy, toy model sort of way.

What matters is that he got the point across, plus or minus the superfluous "-ed." If we must split hairs about something, purrhaps we can split them about the terms "transgender" vs. "transexual" and how they sit into the overall idea of expression, presentation, and identity.

Nah - it's so up and coming developers can look at the games that made the most money and aspire *ahem* be inspired *ahem* dissect -er- steal the basic game-play principles that apparently make the most money.

I'm actually surprised he did not go for what I would have fixed first (and the thing that annoys me most in any game): the fact that the soldier appears like he's floating above the floor - because he technically is.

It sounds like what this game needs is more DLC and expansions! Which you know Ubisoft is going to do.

If everybody is doing it then it must be right!

But But... doesn't he ask her name and she says it... and he repeats it. Like, right after the speech?

... m'okay then!

This is probably the closest thing we'll get to a PC version of Mario Kart, er, ever.

Alright - I'll be the first to take a tomato:

The Longest Journey and Dreamfall also happen to have some of the best music featured in a video game, past or present.

And this.

So many responses - ready for another?