thebigcheese
thebigcheese
thebigcheese

I’ve said it before and I’ll say it again:

I don’t think you’ve had any good DMs.

Nah, a real DM comes up with interesting consequences for your failures, and those will very often be far more interesting than “ok we fight you now”. That’s the real difference between BG3 and a good DM: NPCs rarely let you go back up the dialogue tree to try any of the other ones—it usually just dumps you straight

ESPECIALLY on mobile.

(Looks around Kotaku page)

I bought an exceptionally nice TV six months or so ago and the game looks like absolute garbage on it. The framerate’s terrible and the fuzzy images make it look like a PS3 game running on a PS2 or something. Just bafflingly bad. I’m told I can turn off VRR on my TV or turn off game mode to maybe make it better but

Yeah, this game is uncomfortably dark. The environments can all become muddled, especially indoor environments, which is a shame when other parts of the game are beautiful. I get the thematic approach they were taking here, but just brighten things up a little. 

“Sidon and Link were roommates for several decades until Link died of old age, with his best friend Sidon at this side. Neither took romantic partners during their time together. The two owned a condo in Miami and were regular attendants at the local symphony. Link is survived by Sidon, his adopted niece from Princess

I played the demo and enjoyed it, but it’s just not Final Fantasy for me. That said, it was fun, so overall mission accomplished, it’s a fun game period, Final Fantasy or not, I think I’m in. I’ll still probably wait for release day and reviews, I’m not pre-ordering shit ever again, but I think it’ll end up being a

The action game thing is a shame, because it’s pretty much a deal breaker for me. I’m just not that interested in action games, especially not from Final Fantasy--I want an RPG. That said, I hope a lot of other people are able to enjoy it. It’s not like I can’t just replay the old ones, after all.

*Stands up straight*

Listen, sometimes you “get” it and just want to move on with the whole thing. I was playing Psychonauts 2 recently, and while I really liked the game, there was one boss that took me like 3-4 tries, and the whole sequence of defeating it was pretty long and bland, and regardless of how far you made it, you had to

I’ve been playing some games on Easy difficulty lately, otherwise I would never play them because there’s enough games I don’t have the time for something that takes a lot to get through.

There is already such processes involved in testing, they’re called automation testing. (Things like performance capture, major player path crash capturing etc )

To be honest I don’t really understand the facination with open-world games. Sure, there are some REALLY fun ones out there, but it also feels like it’s one of those words that makes people instantly froth at the mouth and slap the ‘masterpiece’ stamp on games instantly.

The earlier Bravely games added difficulty, encounter rate and EXP sliders.  This type of thing really should be standard in any classic JRPG release or rerelase.

The article is about being spat on. I would love to see the stats on disease transmission through...what would the term be...”ground spit”?

I appreciate easy/story mode. I’m here to have a good time (that means not doing the same fight over and over), enjoy the story itself, and then move on to the next thing. So in the case of FF7, I’m actually happy to hear this...

dark souls activision-ed

As a veteran of From Software games, I have to say that the boss fights in Sekiro are the weak point for me. Every boss so far is a variation of sprinting away and attacking once or twice in a small window, spamming deflect, or cheesing with items. Guardian Ape felt very much like the first fight against corrupted