thebigcheese
thebigcheese
thebigcheese

I laughed at every mention of his “best friend” Link. They’re just best friends, guys! Only roommates!

I never particularly liked that combat system. In part it’s because it’s a remake of a game with turn-based combat that I liked, so it’s annoying that they removed something I liked about the game, but also because it’s a weird hybrid where they tried to cram traditional RPG elements into a real-time combat system

I was rather specifically referring to OP’s second point which is, very specifically, about things breaking because they were tied to the frame rate. Bloodborne is a great example of this. To make it work at 60 FPS, the modder had to go change a lot of little things so it wouldn’t break. I never said this had anything

To be fair, that’s not a very good argument for not having a higher frame rate. That's just devs being a bit lazy and tying things to the frame rate when they really should know better by now. Once upon a time it was fine because you knew the game was only ever going to run on one specific set of hardware, but these

I feel the same. I was worried about the combat before because I’m one of those who prefers the turn-based combat they used to have, but I think they did a pretty decent job. It’s still a worse knockoff of DMC, not “new” like they say, but it’s better than their previous attempts at real-time combat. The problem is

Sort of. Dolby Atmos for Headphones has a volume normalization feature you can turn on, but it’s really just sticking a compressor on everything and then turning it up. The end result is a complete loss of dynamics and an overall reduction in sound quality, but an overall evening of volume across all sources. Without

If it was actually bad for them, why'd they implement it in the first place? Sus.

All the armor seems to start at no more than 4 base armor per piece and after just one upgrade, it doesn’t feel like you’re really going to get that much better. But it goes up to like 20 per piece (maybe more) at the max level, so it’s a pretty substantial boost.

I find that reading the description of the shrine that pops up when you enter it helps a lot with understanding what I am supposed to do. I know people hate reading, but I do highly recommend trying it.

I did this at first because I loved doing that in BotW, but the problem is that all of Ultrahand’s controls are communicated through the HUD rather than tutorials. Until I went back to the standard HUD, I had no idea how to detach items or rotate them. I had to look it up online. I may go back to the pro HUD once I’ve

I imagine some of the maintenance depends on which one you get. Ours has the rubber rollers and I've yet to have anything get stuck on them. I've been using the same bag since I got it probably 6+ months ago, but sometimes it pretends it is full and I just shake it and put it back. I have had to clean the sweeper

Common (maybe?) wisdom for creators has been to upload at 4K even if you are shooting in 1080p specifically because you get access to better bitrates and therefore it looks better, so this presents a bit of an odd situation. There are going to be plenty of those “4K” videos that won’t get 1080p Premium even though

Some of the problems I’d like to see them fix, and maybe this does, is that usually, changing your output device only changes the sound device, not the communication device, so you have to go to the settings anyway. And there’s still no global mic/input mute button, which was in a preview forever ago and should really

I had to put 7R on easy mode not necessarily because it was hard but because the combat was so awful that I really just wanted to skip past it. So when Squeenix is like, “Hey, we’re doubling down on real-time combat,” I really have no interest after that game. On the other hand, if they are committing to full DMC

If every game under the same brand name has nothing in common with the other games, why even have a brand? It seems like what they want is to capitalize on the brand without actually making something that has anything to do with it. The idea of a brand is to let customers know what to expect, but at this point, they

It is really making me wonder what the “soul” of Final Fantasy is. I suppose it doesn’t necessarily have to be turn-based combat, though that is my preference, but historically, it has been a game with epic, magical fantasy; world-changing events to deal with; an ensemble of characters we care about; excellent

The Series S was such a weird move. Last gen, the One X was the more.powerful machine, but games often ran worse or the same as on PS4 Pro because devs didn’t bother to put in the work. Or older games that were worse on the original XB1 vs PS4 never got updates for the advanced machines and thus were better on PS4

Yeah... I was very excited about the game, then there was drama where the main takeaway is that he's a giant child, and now I'm less and less sure I'll even end up buying it just because of his behavior. Feels bad, but there's only so much art vs artist I can tolerate, especially when the art seems to be getting

This is their documentation on it: https://artists.spotify.com/help/article/loudness-normalization?category=managing-your-music. it’s buried in the details intended for artists publishing in the platform. It’s easy enough to test their statements if you really want, just record the tracks with and without

Hello, as the guy who posted about this on Reddit years ago, it’s not really accurate anymore. Back in the day, it used to be that if you used their normalization, you’d end up hitting a limiter and that could have a dramatic effect on quieter music in particular. Spotify would try to turn UP quieter music, but doing