theantifanboy
Nick Ha
theantifanboy
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As someone who is absolute fucking dogshit at fighting games and hates the shit out of them and never plays them, I found this video that does a brilliant job explaining rollback netcode with excellent visual aids. It’s the one I default to sending whenever someone asks what it is. Wonderful little bit of

I was wondering why this was especially newsworthy, and the article didn’t make it very clear, but I guess it’s a case of a famous developer signing on to make a game for a famous franchise, like with Platinum and NieR? That gives this some context.

Amused by the juxtaposition of a 2D shooter game screenshot next to an out-of-context picture of a mildly concerned anime woman in the article cover

I’m so salty about this. I have every major console, but out of every single one, I so very desperately wanted to get a One S just because they’re so damn sleek and pretty and would go great with my white furniture. And I was waiting for them to drop in price to the point where I could justify buying one despite it

Do not forget EA’s hand in this.

nintendo: “here’s a quality of life update for a 10 year old game”

Sounds like you read the headline and not the article or the tweet thread, because you seemed to miss the part where he’s also talking about basic things like launching the game and basic post-launch management, including discounting it at launch or at any other time. All of which apparently requires jumping through a

Parallax is still chiefly hand drawn. It hardly counts as true 3D.

lol thanks! i’m genuinely surprised every time someone mentions them

Usually this isn’t cause for suspicion. Sometimes lawyers don’t act until they feel the case is bulletproof. And until then, the defendant is sworn to silence, as anything they say could damage the case or be used as evidence against them.

I approve of any game whose confirm button is labeled “okie”.

Sorry. Shoulda clarified. It was two videos, one in May and one in August. Each took about a month of over fulltime work to make. I put in a lot of overtime hours ‘cause I wanted to release while the game was still topical. Plus I was often jumping between filming and editing, so I’d often just leave the game running

While I was streaming myself editing and animating a “video essay” of sorts that would demonstrate how ACNH could be improved with some basic but thoughtfully-integrated accessibility/quality-of-life additions, one of my viewers spotted my playtime: it was north of 500 hours.

I’m willing to bet that half the reason why most people fell off Nuclear Winter is because Fallout’s awful user interface just does not support the fast-paced reactive nature of battle royale. It was a pain in the ass just to get your hands on a working weapon and equip it in time to shoot back at enemies who were

The reason we decided to go down this route is so we could create a narrative with this world that we could create through the eyes of the No-Pats.

Every now and then I’ll hear this game mentioned in the same breath as RimWorld. Would you say that’s an accurate comparison? Is it made to tell emerging stories about your populace? Or is it far more a management sim?

I bet if you had just made increasingly absurd pluralizations (“Need for Speeds” “Needs for Speed” “Needs for Speeds” “Needos for Speedos” “Nidorinos for Splatoon”) it’d have gone over quite well!

It’s gorgeous, but at that price, I can’t help but be disappointed that there don’t seem to be sculpted spots for the number tiles, like on most other fan-made 3D designs for Catan that I’ve seen.

The dichotomy exists because objectification is men taking women’s empowerment and attempting to make it about themselves, their needs, their wants. It’s not about appreciating a woman’s body vs her mind, it’s about appreciating her empowerment while still respecting her consent and autonomy.

You may need to start a new Normal save and run through the tutorial just so you have a handle on the basics (mining what you need, repairing your gear, recharging it with shit, finding a ship, fixing it up, refining materials, building your first base, lifting off, warping to other systems, rinse repeat). Once you