the-demons
The Demons
the-demons

Final Fantasy XV will change no one’s mind about video games. It may change a few minds about Final Fantasy games though. With a real time combat a large and colorful open world and a K-pop band as your main characters, this isn’t your father’s Final Fantasy game. And that is a good thing.

I said it before and I’ll say it again: FF XV is one of the best in the series. Not because it is perfect, or epic or anything like that. When you play the game, it’s almost like the game speaks to you with a very peculiar personality. It is not a game that was put into a cast to come out perfectly, it’s a game that

I feel energized by the Borderlands 3 announcement and will roll a Zane to possibly replace my Moze main. Moze was fun, but at the endgame I kinda pigeonholed her into Deathless and she doesn’t do enough damage. Plus Iron Bear got reduced to an Oh Shit button and his long cooldown makes it hard to really care about

Final Fantasy XV has been on my “eventually” list for a while. It’s gone on and come off my Steam wishlist as I realized my laptop didn’t have the specs for it, and despite some fairly mixed reviews, it’s one I’ll (eventually) be excited to get my mitts on. I watched someone stream the game shortly after it came out.

I’m all for romanticizing the ambitious works of studios that just couldn’t pull it off. There are plenty of examples of games that are wonderful experiences that just don’t have nearly the polish and fine-tuning they really need. Passion/niche projects built by smaller teams (to keep with the JRPG example I’d place

I’ve thought about picking up Final Fantasy XV again. I haven’t played since its original release. I have a platinum trophy for it, but I never felt the need to go back after all the changes and DLC. I liked it enough, but it’s probably the Final Fantasy entry I feel least connected to. I think some of this has to do

Final Fantasy XV tried hard and it shows. It may not have been as successful as it could have been (hello joys of project and scope management), but it tells an enjoyable story of four guys on a roadtrip. Adding in the DLC stories really fleshes out the story, but I wish those moments hadn’t been DLC. Especially

Mario Maker 2 has been taking up a lot of my time. I’ve uploaded a couple of courses and Endless mode is actually working out pretty well for me. There are still plenty of “do this one move flawlessly 80 times in a row” courses and mandatory boss fights (Tip: Never Do This), but I feel like I’m running across more

I played FFXV when it first came out and enjoyed it enough that I also played it after the Royal Pack and have played all the DLCs.

I just finished Final Fantasy XV and honestly it was rough. I enjoyed the open world parts of the game but was super disappointed that once you leave Lucis it becomes less of an RPG and more of a straightforward action/adventure game, with waaaayyyy too many cut-scenes. The character choices were also often odd - I

Completely agree with this FFXV take. I’ve put about 30 hours into it on the PC game pass version in the last few weeks, and it is just so, so flawed. And yet, I love it.

This week, I bizarrely had time to play games for once. First up was, of course, Star Wars: The Old Republic. This particular iteration of the Imperial Agent class story led to my female Zabrak essentially being the lead of a heist movie. I broke out a bunch of prisoners to be the crew on one last job, one of them

I liked MGSV much more than FFXV, so i forgave the incompleteness much more, but overall I enjoyed both games a lot. It’s just in FFXV when I got to that new location finally and thought “cool, new area to explore”, and realized “nope, the exploration is done, this section is crazy incomplete”, I felt let down. The

Everytime something interesting is about to happen and the game cuts to black so it doesn’t have to animate the characters doing it” This is a staple of budget JRPGs and as someone who plays a lot of those, it’s insanely frustrating to me that Final Fantasy, the AAA blockbuster of JRPGs, did this. XV is such a

I finally finished off my KOTOR reply last weekend. As always, I love that section at the end where you’re invading the Star Forge and face seemingly endless waves of enemies, but one of the interesting things while playing a Consular in that section was that I barely touched any of them. I’d put some area stuns down

Convenient article; I’m building a new computer tonight or tomorrow (just waiting on the power supply to arrive today). I haven’t had a new gaming PC since 2013 so I’m looking to play some games that are newish and pretty, so I’ll either be playing Final Fantasy XV or Shadow of the Tomb Raider.

I still haven’t gotten around to ever playing FF15, and I’ve seen such a mixed response to it over the years... I was a huge FF fan from around 7-10 (with a touch of 12), and 13 felt pretty shallow to me, but this definitely makes me interested again to give 15 a crack!

Last time I checked on, I mentioned having started Nioh and actually progressing in it. And I continued to do that, until I beat the game! Definitely one of the more satisfying ends to a game I’ve had. Not in terms of story and arc (cause let’s face it, that part was pretty bland) but having conquered all the bosses,

“Ooooo, new layout reminiscent of the old AV Club!! Cool! Where’s the Games section? Where’s... where’s the Games section? Ruh roh...”

So did I overpraise the new AVC layout too soon? Where does Games coverage—mostly this column, I suppose—fall in this new order?