the-demons
The Demons
the-demons

Good lord it’s been ages.

Hello all! Soon I’ll be tackling Obsidian’s take on KOTOR with KOTOR 2, and I’m curious to see how they handle it. But first I’m taking a breather from KOTOR to handle shorter things in my backlog. First up is, to my shame, Blood & Wine from Witcher 3. I know, I know. I’ve talked about playing it probably every other

I’ve been playing so much FE: Three Houses. It’s ticking all the things I love in a JRPG, and being on Switch helps me just play constantly. I love just wandering around the monastery giving everyone lost items back.

“I loved my chosen. How then to face the day when she left me? So I took from her body a single cell, perhaps to love her again.”

I never played Torment; I don’t remember if I even finished BGII. I was more of an Icewind Dale person, which, to me, was more of a return to the classic Wizardry (for me, Might and Magic, I’m not quite that old) style of “make a party, do the dungeon crawl” without so much of a character interplay focus. There’s a

I’ve often described PlaneScape: Torment as my favorite game of all time (not just RPG, but game, period) and it’s almost entirely due to the writing and story, for the reasons this article absolutely nails. I finished it for the Nth time last year (and I have the unenhanced Black Isle/Interplay version, not the

Greetings weekly gamer type people!

What do I care for your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.

I finished Judgment. It took me 55 hours!

Hmm, Planescape: Torment. It was our 50th Game Revue Club game back in 2017, so I played a couple of hours then, but that was barely enough to get out into town and start seeing the world outside the mortuary. To that point, my take on it was that the clumsy interface (including but not limited to combat) outweighed

What Have You Finished This Week?

Ahhh Pravin Lal. My favourite quote of his was always :‘Beware of he who would deny you access to information, for in his heart he dreams himself your master.’”. Still relevant

/cheer Sid Meier’s Alpha Centauri!

We sit here

You left out Mitch Pileggi (as Dak’kon) and Dan Castellaneta (as Nordom) in your list of the game’s stellar voice talent. No biggie, I just thought I’d mention them. :)

I’ve been playing Heaven’s Vault, and it’s a really neat experience so far. The premise: you’re on a quest to find out what happened to your doctoral supervisor’s colleague while also deciphering an ancient language. It has a really neat “Arab-futurist” aesthetic, and it’s absolutely chock-full of dialogue. (There, I

Getting to your tomb the first time is one of my top 10 gaming memories. Chills, dude.

I feel slightly torn on the legacy of Torment. I absolutely loved the game when it came out and played through it multiple times, although my recent attempts faltered due to how clumsy the system now feels. However, after it I’ve felt a lot of games have attempted to be like it again, but never capturing that magic,

I clicked and thought this was going to be about Sid Meier’s Alpha Centauri, another superlative example of great writing in a video game, also from 1999.