the-demons
The Demons
the-demons

I love that Soulja Boy video.

He’s the systems guy who gets to represent the viewpoint that everything’s impossibly complex so stop messing with it, without the baggage of having been in love with dinosaurs his whole life. He’s more removed than Laura Dern’s or Sam Neill’s characters. I don’t think you could pass those viewpoints to the other

It’s been three months and I haven’t bought any new games! Which is, well, great!

There’s been some discouraging news about updates to Fire Pro Wrestling World, the developers are focusing on getting everything ready for the PS4 launch in Summer so the Management DLC is on the back burner (though it’s also supposed to be included in the PS4 game so hopefully it’ll at least be done by then.) Still

Haven’t played that much for games this week. I am a month away from my move to Portland and I’m getting that rush of goodbyes and last-hang’s. Therefore, I did continue working through the first third of South Park: The Fractured But Whole on Mastermind, which is proving to be not difficult at all. I know that spike

Unfortunately I gave up on Monster Hunter World. I knew going into it that it would be a very grindy game, but I couldn’t take it. Plus my hunts kept getting interrupted by Bazelgeuse, who would kill me almost instantly.

I’m interested in that podcast! You’ve also got me even more pumped to pick up Detective Pikachu than I already was, so cheers for that.

I’m typing this a bit late because I just finished the original Steamworld Dig so I could start Steamworld Dig 2 (having just the bought the sequel last week). The ending of Dig was interesting, and though I enjoyed its charm, I felt like my own head-canon filled in gaps, becoming more like an old NES game where you

“What are we gonna do, leave a witness?” Community’s video game episode also trod over similar ground. When you start to think of NPCs as belonging to a family, with lives of their own, your role as a sower of chaos becomes more clear and awful.

Humble is giving Spec Ops: The Line away for free at the moment and, despite the twist ending now being slightly better known the one for The Sixth Sense, I shall be giving that a go. I did originally have it on the PS3, but I got stuck on a level where you lose most of your weapons and threw my controller across the

I just attempted the first Emil fight in Nier: Automata.. and I think I’m going to give up my completionist tendencies. I might upgrade the last weapons I have the materials for in order to read the stories, but the fight itself takes a long time to get to and is kinda random and not fun. It’s just spamming dodge and

Jeez, what a week. My kids are off of school AND the relentless flood of work continues unabated (money good! stress bad!), so I haven’t done nearly as much gaming as I’d like. Instead, my gaming week has been filled with unfulfilled temptations and disappointments:

On the docket for this weekend: I’m going to power through the remainder of the awful, awful InnerSpace. I haven’t played a game this irredeemably bad in years. It feels like I’ve been playing it for an eternity, but I just checked a walkthrough, and I’m only a third of the way through. If you ever wanted the answer

I’ve enjoyed sailing around solo. Maybe I’m lucky, but I’ve only encountered other players a couple of times. The first I had no treasure on board, I’d already traded it all in, and they seemed pretty intent on destroying me, so naturally I got out my accordion and started playing music whilst swimming towards their

Sorry, couldn’t resist!

I finished Detective Pikachu earlier today. And I gotta say, I really liked it! Usually, I writ about gameplay first and foremost, but its gameplay isn’t really what makes it good. Mechanically, it’s…mediocre, serviceable; I don’t care that there’s no penalties for missing quicktime events, but it’s not brainteasing,

Since the last time I posted here, I’ve played through and beaten Axiom Verge on the Switch. Did a fantastic job of scratching that Metroidvania itch, though I’m still sussing out the story. The gameplay was well executed, and even though there’s no fast-travel system, it was still enjoyable to get around.

Now playing

I tried the same thing with a friend, playing Divinity: Original Sin in two-hour blocs once every two weeks. Not caring about the plot and forgetting the mechanics/combat rules made it hard to get into every time. So we never finished it, might take a crack at it when we have a whole day for it but until then, it

I have mixed feelings about Sea of Thieves.