thaheran4302
Thaheran4302
thaheran4302

Sure, but generally speaking LA means LA county. I’d be interested in seeing how the report measured it. DTLA isn’t expensive generally.

I mean sure, if you want to live in a nice house with a great view in the hills or on the beach in Santa Monica then you’re gonna have a bad time. But generally speaking, it’s not *that* bad.

That’s true in every city with lots of money, though (including all the ones I mentioned). The fact is that if you draw a one-hour commute radius from downtown LA, you’ll find plenty of neighbourhoods that are, if not cheap, then reasonably affordable for a major, wealthy city. If you do the same thing in San

For a single person with no kids and no debt, $75k seems perfectly reasonable in LA. People in LA labour under the delusion that they live in an expensive city, but then you go to *actually* expensive places like SF, NYC, London and so on and it’s cheap (and you get way more space) in comparison.

$53k is not a “surviving wage” where most game development jobs exist? Come the fuck on.

nSpace is a shame because had they released Sword Coast Legends in 2012, it would have been a welcome, and extremely rare, isometric ‘core’ RPG in a time in which those were in short supply.

Practically no one paid the comically high tax rates of the 1950s and 1960s. They were purely for show.

Nathan, I’m not sure how much you know (and I want to specify these are only “things I’ve heard”) but I was under the impression ‘Stormlands’ was a development disaster, and that Microsoft was really unhappy with the lack of progress, rather than an uncaring cancellation for little reason. I know Kotaku did a longer

Two Worlds is a Euro-jank masterpiece.

They buy them from the on base stores, though, which are run by the US government and as such don’t count in the Japanese sales figures.

I wonder who does own an Xbox One in Japan. I’m guessing it’s like the ardent collectors who own every system, or maybe there is a small contingent of Japanese Halo and Gears players, like reverse weaboos.

The trees, if you look very very closely, appear to be of a different type.

IGN was and remains the biggest site (by far) in the entire business. Greg and co probably had far more viewers than GT.

Absolutely. Still haven’t found a game that gives that feeling this generation. Witcher 3 and Bloodborne are fun enough, but they don’t feel like the leap that Oblivion was.

I hope you guys end up on your feet when Gawker gets shut down. You should definitely start your own site.

Think about it though- if that happened in real life and you were in the location, watching a security guard carrying that weapon in an ornate old chateau, you’d probably think “oh it’s an antique or museum piece something, and the security guy is putting it where it belongs” and move on with your life, instead of

Every Hitman level is a perfect, intricately crafted stage upon which 47 performs his act. I maintain that “A New Life” in Blood Money is not merely the finest Hitman level, but one of the greatest single levels in videogame history.

It’s a low-budget spinoff made in the existing engine. The “Battlefield Hardline” of the Far Cry franchise.

Well a lot of recent games, including Dragon Age: Inquisition, Star Citizen, Battlefront, Fable: Legends and many more have that strange shimmering aesthetic.

Looks terrible- I really hate this generic shiny, shimmering appearance that seems so common in the ‘big three’ AAA engines today (Unreal 4, CryEngine and Frostbite). It significantly damages my immersion in delicately-crafted virtual environments.