tg_smith
tg_smith
tg_smith

the wolves like meryl.

I mean, If I stopped hitting buttons, I’d die. or maybe fell from a very large height or something.

The Knight-enchanter was effectively unkillable at later levels. Melee attack that recharges your barrier, combined with the short barrier CD and a bunch of other widgets, would usually result in me being able to take down dragons several levels higher than myself with the rest of my party watching the floor.

The game *is* called Champions of the Storm... amirite? :D

This seems accurate. though ressurection is not an impossibility at some point during the storyline.

Honestly, I think it took a considerable effort to develop as well. Garrisons were spotty as fuck throughout the lifecycle of the beta.

It’s also nice because it’s easy to get a decent set of gear, and many guilds are screaming for warm bodies to funnel loot into in hopes that you’ll stick out the rest of the xpac with them.

the way they phrased it at the presentation, the next “part” of WoD will be us pursuing gul’dan in the Tomb of Sargearas.

They mentioned a new honor system, but otherwise all PVE.

DK’s were incredibly potent at launch. Monks (who were added last expansion) were not so potent (though are pretty awesome tanks).

If I was a game developer in this particular situation, I’d want to hear the news from the horses mouth instead of happening across it on the news.

Despite all of it’s bugs/production issues, it’s a pretty stellar game... But you really need to play the first one to really ‘get’ it.

I agree. More about formulaic iteration than direct continutity. That being said, Square has a boatload of fantastic one-hit wonders that never really got the iteration it so deserves - particularly in the PS1 era.

What am I looking at? This is incredible!

Assuming they actually make good on their statement, I have to agree. Though using their own platform independant of steam to collect that data might’ve been more prudent (like club nintendo).

The peace walker feels are real.

It’s not heaven... but it’s close.

Then honestly, the issue is still between mom & dad, and not dad & the children.

Look at something like Final Fantasy Tactics. In the ending, Who lived? How did they escape? ultimately, it’s a brief ending, but most of the major plot hooks get tied up working your way to the final boss instead. The ending presumes the heroes dead, but then subtly at their survival. It dosen’t confirm if they did