tg_smith
tg_smith
tg_smith

My only gripe is that grabbing herbs and ore has this clunky little "pickup" animation. You could argue that skyrim is also guilty of this when mining raw ore, but this is usually alleviated by mods (yay fast mining mod).

It depends a lot on what class/specialization you chose. I can kill dragons higher level than me on my Mage/Knight Enchanter without needing to rely heavily on potions - thanks to the overly potent barrier that replenishes itself as I do damage.

It has "uptime" and "downtime".

That's a pretty decent price, actually.

Trebuchet was another one from Age of Empires.

Now I just wish that we could play a real Pokémon game starring one of the villains. Imagine being able to play as Team Rocket or Team Plasma? Ah, one can dream.

They also have a really nasty habit of power creep each expansion.

inb4 PC master race.

Points for saying PS4 in a nod to the Type-o fuckup.

I like the sound of a pokemon game that isn't "You're a youth who's about to go on a grand adventure".

There's two snes versions, though one might argue the PC version was superior if only for the on-disc modding tools that let you change how the various building sprites looked.

Hopes thoroughly dashed. Well played.

Did they change anything? I know there's a variety of little quirks and minor bugs in the original.

Shit like that happens all the time. Sometimes ideas look better on paper than on practice. It takes a lot of discipline to be able to cut a project off early and go back to square one because prototypes weren't wow-ing people. The Nintendo DSi underwent a similar iteration.

I think going off the hinges like this is better than the subtle power-creep of how much you should get for one mana is a better incentive to buy these new cards. A lot of these mechanics deliberately build on top of mechanics really put into the foreground from Naxx, either acting as a hard counter, being countered

I dunno, that's a monday. Usually big games hit stateside on a tuesday.

Suikoden is special because it has a very very strong (if not downright eerie at times) continuity. There's call-outs in the first game to the second and third games. There's call-outs in the second game to the 3rd and 5th games (that being said, the fourth game is bad). It's got a very mundane setting with some very

Usually.

It boils down to a pretty simple equation. Do you feel like they're in a spot that makes you uncomfortable? Communicate. If you think you're about to commit to something your partner might not be comfortable with, Communicate. If you think your partner is doing something that is making you uncomfortable, Communicate.

Mario also wears red and can jump. Toad can't. If this has bad fish AI, then why would nintendo deliver such an inferior product.