“Too much choice”. I can already tell you’re not an actual Gundam fan. You literally don’t deserve to review this game. Your standpoint disgusts me. There isn’t ENOUGH choice in the game. Go watch the 30+ years worth of this franchise and come back.
“Too much choice”. I can already tell you’re not an actual Gundam fan. You literally don’t deserve to review this game. Your standpoint disgusts me. There isn’t ENOUGH choice in the game. Go watch the 30+ years worth of this franchise and come back.
So, a vehicle that has better stats when used in a non-linear track is better on non-linear tracks, and higher speed vehicles are better when there are enough straight points to unleash that speed.
Consider my mind blown.
About a year ago. I still say the animations in Andromeda are a step backward. But that’s not the worst part. The worst part is the terrible dialogue writing and awful voice acting.
The scenery looks pretty, but the animations and character models are bad, and the voice acting and writing is inconsistent at best, and really awful at times. It makes the whole experience come across like you’re watching a CW drama acted out entirely by creepy sex dolls.
No one is complaining about the development process. They’re complaining about the end result, because it’s not up to the standards of consumer expectations, it’s not up to the standards of AAA video games, and it’s not even up to the standards set by previous games in the series. The only reason the development…
As someone who doesn’t read up on that type of shit, my impressions were this: Wow, it’s a Mass Effect game. Too many sidequests that are fetch quests, but otherwise it’s a Mass Effect game and I don’t see what the problem with that is.
The game is crappy schlock anyway, might as well be an ugly clown.
Female face 8, eh. one of the 2 that is worth using.
What’s interesting to me is that the Battlefield series and Mass Effect both use the Frostbite engine. Yet, the facial animation in Battlefield has been outstanding since BF3. I think that’s when Dice started to partner with Cubic Motion to handle their facial mo-cap. Cubic Motion’s 2016 Showreel:
I feel like I’m taking crazy pills here. Hzd had some imperfections but overall the animations were believable and the voice acting was above average. I’ve watched three hours of video for MEA and none of the animations looks right.
This isn’t backlash from Mass Effect 3, this is a massive downgrade from Dragon Quest Inquistion and the Mass Effect Trilogy. I don’t know what the hell happened but damn it I’m conflicted if I want it fixed or not
I can’t help but see Main Lady as the Lady from Team America.
See, I think Naughty Dog could teach the industry a few things about the ‘uncanny valley’ it’s always been due to the eyes that create the gap between real and unreal expressionism, but they absolutely nailed it.
Facial animations is the biggest criticism of Horizon Zero Dawn as well. I’m not sure why but it seems like it’s just the one area of these gorgeous giant games that just still isn’t there.
I think the movie looks like it will be excellent. I enjoyed the first movie, I am in the silent minority that thinks Ben Affleck is the most fitting Bruce Wayne and Batman EVER. Also, my tongue has never wandered near Snyder’s balls.
That’s not true at all. Look through those articles and you see tons of comments about “IT’S HOW MUCH?!” every single time.
Visibility. For example, I had never heard of Scuf until just now. The people that are excited about said Scuf controllers are not the same people who are complaining about this.
Man, those were the days.
$150 for a controller? Why back in my day we could get a console with 2 controllers and a game for $150!
Choice isn’t an illusion just because you can’t choose to avoid one or two things you specifically don’t want.