No it doesn't, not by default anyway.
No it doesn't, not by default anyway.
You misunderstand. The PC port had no mouse support whatsoever.
Capcom's problem isn't that they're not making enough new franchises. It's that they're consistently messing up their existing and most popular ones.
Yeah, aiming with the numpad was awesome!
Only the first shot is blurred, and it's probably the lovely motion blur in action. The others look normal to me. Not sure why some shots didn't link properly, though.
I think it's clear that he's not once you read the contents of the article.
Absolutely nothing. They are exactly as is.
Indeed, DS2 was quite the improvement over the first, technically speaking. I was really impressed with it, but from a gameplay perspective, it really missed the proper pacing of the first (at least the first half of the original, anyway).
I was replaying Unhcarted 2, while playing Dead Space 2 on PC. The latter made UC2 look like a pixelated, blurry mess. And DS2 is hardly the best looking game on PC.
Being someone that has an easy way of comparison by having my consoles and PC connected to the same monitor, I will strongly disagree with that.
That's really the fault of the hardware companies and their PR departments. I agree, a lot of naming conventions are silly and convoluted. Many of them need some rethinking to make it easier for consumers to figure out what they want or need.
Either we're not getting one another, or we'll have to agree to disagree.
Graphics settings are there for scalability. The better hardware you have, the better the visuals you can get and the better the framerate. It's also a great way to customize the game and have it run as you prefer. Want a smoother game? Drop some settings. Want a prettier one? Raise them.
60 is unrealistic in the way real life runs at 30? ;P
True. However, there is such a thing as optimal settings.
It ran at 30. And no, you don't really get that option on console.
It proves everything. The fact that you noticed the difference is proof enough. It is irrelevant what your perception of it is or what you prefer, the argument was that the difference could not be distinguished, which is bullocks.
We're talking about first person games. Though, even platforming games are definitely manageable depending on how the controls are implemented.
True. He's obviously referring to PCs that can achieve that. It goes without saying.