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The HD remake goes with the GameCube style, and the Wii style is used in the double-damage Hero Mode.

This game has the best "Vs. Ganondorf" track in the series. I refuse to be argued with on this.

Oh, you mean that game that was like "choose which items to rent and explore the world at your leisure" and then gave me enough money to buy EVERYTHING at the end of the intro sequence?

It seems like the new Zelda games seem to have the same thing in common - horrid pacing, frustrating / obtuse design decisions, but stronger characterization than what we'd expect from this series - what with Midna and Groose (certainly NOT Fi).

The second set of dungeons are easily among the best in the series. Only reason this particular Zelda is worth replaying, if you ask me.

*tries to set my old copy of Skyward Sword on fire, only to realize that it's not possible because I've already set it on fire several times*

Ironically enough, I thought the storyline they wrote for her when they kicked her off the show was really good, and offered the kind of ample characterization you don't expect on procedurals.

Criminal Minds had Paget Brewster. This does not, nor will it ever. I see no further arguments to make here.

This post seems too self aware to be real.

One of the first things I learned on my journey to becoming a better fighting game player was how to get around projectile spam… and no game will teach you that better than UMVC3.

SOUL FIST SOUL FIST SO SO SO SOUL FIST

I mean it IS a fighting game, having elemental types would totally break it.

LolWTFapalooza, hosted by Marc Maron.

I was supposed to go to that show, too! Too bad Toronto doesn't have a cool summer festival they can headline.

I watched the trailer again after reading this comment and now I can't unhear it.

I only had a Wii at the time of Arc Rise Fantasia's release, so I bought on on launch day even though I strongly suspected it was not good because I was so starved for that kind of game on that console. I ended up putting a few playthroughs in because it's actually quite challenging… it's just the presentation is

I'm partial to the Origins version, which mixed in some awkward lady cooing amidst all the awful raps.

I managed to get the true final boss by accident, and it was of those moments in my gaming time where I was legitimately taking by surprise and was like "shitshitshit what's happening" but it made the takedown all the more satisfying.

I really liked that Origins only had 3 characters. It made the characters that much easier to get invested in with less of them to focus on, and I frequently got swept in the melodrama, like the stuff with Sagi's companions in the ending.

Pretty sure my younger brother got Breakdown alongside his first Xbox. He never played it and traded it for Halo 2 a week later.