This was done first in Delft almost twenty years ago.
Would deff buy. Take the moneyz nau! (But seriously, these designs are gorgeous!)
Can you imagine the crazy cosplay, my oh my we are in for a treat!
Dunno if it's coming but if multiplayer would have happen to this. oh maaan, that would be the second best thing ever!
Titanfall 1.2?
17 here (in The Hague). And I was worrying... Question is, am I overreacting or is the scale of the chart insufficient?
When you generalize that statement one can see a big part of games journalism is done this way.
It isn't necessary a bad thing.
This compared to the other clip is comparing space shuttle orbits to stepping over a threshold.
Because Respawn Entertainment, the producer, choose to do so. EA is only the publisher. That's why it didn't went to (....) .
I meant the title of the post. The name Project CARS is actually very good. Since it means 'Community assisted racing simulator'. Very fitting i'd say.
Thank you for explaining. But it was kind of a rhetorical question.
Why shouldn't pre-alpha games look this good? If they can, why not. I think it's a bit of a weird title.
This whole thread is mandatory!
To answer the questions of the discussion: I hate killstreaks. Yes, it is time for change. I played the Titanfall beta and i think the burn card approach is a very good system.
I don't know of any other game with different killstreak-like concepts.
The killstreak is a multiplayer game feature popularized by Call of Duty, but these days the concept turns up in other games as well. Basically, when a player manages to take out a certain number of enemies without dying, he or she is given a special ability that they can unleash at their discretion.
Funny thing is with this list. Just like ACM and DNF, Homeworld is made largely by another studio. But this time that given isn't a bad thing.