tb1337933535
tb1337933535
tb1337933535

Yes? Not every action movie is a kung fu fest with back flips, I’d be up for a fat person to show up and be effective in a gun fight, or a car race, or God forbid, a kung fu fest because it’s just a movie and we want to see fat people do backflips no matter how implausible (kung fu panda is my jam).

One, fat people are not nearly as weak or slow as you suggest, with a basic amount of physical exercise, they can be pretty fast, certainly fast enough to overtake skinny people that don’t exercise regularly. Roadhog jogging about at normal speeds is perfectly believable when the skinnier people in that game are

I’m sorta fond of the food names, because it’s wrapped up in a relatively positive whole. Bob’s conceptually a character who is proud of both his bulk and eating habits, as well as having found such a healthy balance between weight and physical fitness that he’s still a very dangerous fighter. Food named moves sorta

God I love Makoto’s playstyle, still my favorite SF character. So much aggression and damage, no defense, can’t back dash worth a damn because retreating is time spent not attacking. Can’t really block against her with her terrifying command grab, so every Makoto fight turns into a slugfest because Makoto does not

Proof of ownership isn’t really the problem, it’s lack of resources to mount a legal defense. Also these people did pay for the art, they’re just redistributing it inappropriately, and watermarks are for protecting the initial theft, not distribution.

But the discussion here is around theft. The problem isn’t that artists are charging too much for a service, it’s that people are redistributing their work for free, so the artist has no control over what their art is worth. Devaluation of labor comes in because art is considered low value and insufficiently

“DLC... are generally welcome by the gaming community”

I mean I can also argue that spending time on a video game for no monetary profit instead of day trading or something also makes you a fool, but entertainment is worth different things to different people. From a personal perspective I would like addicts to pay for my free games forever, because $0 for 100 hours of

Why do people assume microtransactions is a short sighted tactic? It will be profitable into the future too, it’s in a corporations interests to pursue it forever, no matter how much damage it does to other types of games. We’ve seen this in Japan and places, where even after regulations and public backlash clamps

I like the parental control idea but the only way to get that is, again, regulations. If we want to get rid of microtransactions we’re going to have to call for regulations and negotiate against any overreach. Or we just let them stick around. There’s not really a third choice.

But regulations is the only way to make them go away, the free market isn’t going to do it because the free market is full of addicts. See every addictive industry ever. It is never in their best interests to remove microtransactions, only tune it down a bit.

The resistance is full of lesser abled people that fight anyways. There’s a brain damaged guy, a pregnant woman, a cripple, an amputee, and an obese woman. Add a scrawny Jew and that’s like every demographic that goes against the Nazi Aryan ideal, fighting Nazis. Wolfenstein lays it on thick and I love it.

Also, you get offered the choice to attach one of three pieces of body armor at one point, each one designed to add a specific new functionality to your body for the rest of the game.

Wolfenstein new order was a reboot, so you only have to know that plot. Play that or watch some story summaries on youtube.

The last game already introduced the tech to hook a brain up to a mech, but this installation opens up the possibility of hooking up a head to a super soldier body.

It’s probably purely narratively driven, you end up having several body type changes throughout the game and each requires different models and animations, etc. It’s way more work than necessary if the intent was just to cover up a mechanical requirement.

Overwatch is pretty nice since it’s all cosmetic. Hearthstone on the other hand is a source of constant headaches. The Overwatch team seems to be an outlier of niceness in blizzards teams.

Players are spending thousands of dollars in in-game content, yes. That is one of the bigger problems.

I mean, gambling is exploitative but they’re not scams, they’re still legit businesses filling a specific market need.

I’ve seen gatcha systems distribute nearly worthless secondary currencies as a possible outcome, rather than the main goal of the roll. Those can literally give you none of the desired result, while dropping minor discounts for the next spin. It’s like a slot machine that costs a dollar but is guaranteed to return 5