tb1337933535
tb1337933535
tb1337933535

1. The problem is that loot randomness obscures the expected return value and they can charge you more for less content. Also, RNG means that the same money is worth different value to different people, and people will get RNG screwed uncontrollably.

Plenty of gatcha models do also guarantee higher rarities at certain numbers of opens, see hearthstone. It’s literally the same model as TCGs, but secondary markets are different depending on if trade is implemented. Obviously every different model will have their own probability knobs to tweak, but conceptually this

Loot boxes are very much gambling though. Depending on probabilities, they can be better or worse than slot machines. You can literally implement the randomization component as a slot machine that outputs skins instead of tokens. Plus, assuming they give digital rewards, you can never make your investment back, all

Various parts of Asia, including China, have laws that the loot probabilities must be displayed in full somewhere in the service. That’s the most useful compromise right now, is to force transparency about expected value, but the west hasn’t caught on yet.

And yet casinos and lottery tickets still make profits. Human irrationality is profitable forever, and people will always want gambling mechanics, you just have to get the right level of exploitation to maximize profit. The only thing capitalism ensures is that competing loot boxes services will attempt to match each

The CoS is kind of interesting to think about, it takes the perspective that conventional Christianity is designed to hinder human welfare than promote it. Under this assumption, all the crucial aspects of human prosperity are discouraged and associated with evil, and the best way to progress toward goodness is to

Implying somehow that amigdara fault wasn’t hilarious also.

The negativity around this guy confuses me, I’m really loving this guy. His movements look weighty and satisfying, the one hand wall slap on zangief looks crazy, and his demeanor seems goofy and joyful, like he’s so happy to be here. All the tires are a little bit much but his goofy personality makes it kind of work.

Not wanting babies is a privilege of living in a developed country with abundant resources, where you don’t need kids to provide for you when you’re older. Poor families and countries are still having kids at alarming rates, despite being much less able to guarantee the mothers safety or provide for the kids

Nether realm games looks terrible in the context of Japanese aesthetics. Like, the animations, the models, the colors, the game system, the story tone, absolutely everything. I mean, a lot of western aesthetics clash with Japanese tastes, but nether realm games are easily one of the worst possible things I could pick

It’s such a shame too. SFV and GGXRD proved that transitioning to 3D can look pretty good. GGXRD even looks exactly as good as it used to in the sprite days. So it’s just KOF that dropped the ball hard.

Not even that, Blazblue and GGxrd are even more intricate. The sheer number of options you have at any time is incredible, as long as you have meter. During a jump, you can double jump, dash, block, burst, or attack, and you can roman cancel that attack to do something entirely different. Meanwhile in SFV, you can

You have to take into account the size of different roles and films. White actors get disproportionate numbers of starring roles in large budget movies while Asians do not. If Asians are not under represented, I should expect to see 6% of all summer blockbuster Hollywood films to star an Asian actor, that’s one a

It’s Dota2, not Dota, they can make design changes from the original work, that’s how games grow and improve over time. I’m concerned that there are perfectly reasonable design choices to be made and discussed, but we’re not taking as many steps in that direction because of stubborn adherence to the original mod.

Junji Iro’s stuff is actually kind of hilarious. For all his grotesque imagery, his story composition is hilariously inept and corny, in a charming sort of way. A lot of his horror concepts also distills down to mundane things he finds sort of creepy. Like, Uzumaki is an entire anthology about how Junji Ito finds

It’s worth noting that slayer hits like a dump truck and chip zanuff has paper defenses. Which made this particular exchange that much more deadly.

that’s a real problem though, they’ve poured so much money into this that they need an audience outside of hardcore fans, or this will be a financial disaster.

Yes, but reasonable fans still appreciate the devs speaking out against manchildren and vocally taking a stance in general. Lets us know that the devs are listening and they care, and that they won’t be bending to this particular kind of pressure anytime soon.

Not knowing what that acronym means, I am thoroughly intrigued by this TiTS you speak of.

Persona, durr. FFXV’s main party seems to have gone full boy band, and FFXIII eroded a lot of my interest in the franchise.