No, I meant Ganon in the first Zelda for NES was the reincarnation of Ganondorf from Ocarina of Time. Also, geez, why did you reply to a three-year-old comment?
No, I meant Ganon in the first Zelda for NES was the reincarnation of Ganondorf from Ocarina of Time. Also, geez, why did you reply to a three-year-old comment?
I. LOVE. LUFIA II.
What do you think of the dialogue?
So kind of like the Ancient Power, etc. evolutions in Gen IV? Though this seems like it will work more like Mega Evolutions.
I just feel like the transforming in Sonic dynamically changes the race, while the transforming in MK7-8 does nothing at all. Your speed changes a little, I suppose. At the same time, the primary complaint lobbied against Sonic was that the sudden alteration of control was alienating. I thought it was fantastic and…
I meant that AFTER Double Dash the series got stale. Double Dash is my favorite MK.
MK7 is smooth and fun, but in my opinion, there is not a lot of replay value unless you have a lot of friends to play with (though I suppose there IS online play). The tracks felt a little dull to me, and it lacked the extra content that MKDS had. But, hey, if you like Mario Kart, it IS a really good game.
While I'm sure the intent was to invoke feelings of breezy days at the beach, you could also (if you were that into Mario Galaxy) convince yourself it was a Rosalina-themed handheld.
Lufia II is hands down the best JRPG I've ever played. I may not be any sort of authority on the genre, but I can at least say that I played it for the first time four years ago and I enjoy it more than any other JRPG.
Lufia II is PURE MAGIC.
Still, hoping to have fun with this at parties and drinking with friends =)
Which would be great, except that underwater racing in MK doesn't really control any differently than being on land, and gliding is just that: gliding. It's neat, but it doesn't really compare to the vehicle changes in Sonic, which completely change how the craft controls (even though some people didn't like that). I…
On a 1-10 scale? I'd give MK7 a 7/10 and Sonic ASRT a 9/10.
Pretty much the only downside TO Sonic Transformed is that I don't have anybody to play it with because of that. It kind of sucks.
I will never understand that. Transformed is the best Kart Racer I've ever played.
Mario Kart DS had some awesome side-content, and Mario Kart Wii had the whole motion-control thing, but I would argue that after Double Dash that the series did start to get stale. This was very apparent in Mario Kart 7 which did nothing new or interesting at all, despite being tremendously well-polished.
The only downside to online multiplayer (and multiplayer in general) was Mario Kart 8's Battle Mode. Traditionally held in custom-crafted arenas, the balloon-popping competitive game mode is instead played on normal circuit tracks. Players drive around in circles, hoping to run into someone that's not driving rapidly…
Don't count on seeing "The Legend of Zelda: Shard of Nightmare" this year, or anything else you might see on a giant "leaked list" of E3 presser announcements. These decisions are constantly in flux, and bullet-pointed lists of game names are the easiest thing in the world to fake.
WHY IS THIS SO HARD TO FIGURE OUT. When New Super Mario Bros. DS came out in 2006, they allowed to you swap layouts based on preference, but nearly every 2D Platformer that has come out since that has supported a four-button controller (including the recent NES Remix) FORCES you to play with A/B and not B/Y. WHY. Not…
Ah, "she", ok. For what it's worth, my first Mario Kart experience was also SMK (I'm 27). However, the 64 and GCN versions had a stronger impact on me. Granted, I also spent a lot more time with them.