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I'm an animator myself and this is very impressive. Lots of great work in there. You're smart by saying they use of reuse animation and cycles. It reduces the owkr on the animators. I wouldn't be surprised if it was cleaned-up and colored by more people, much like the CG.

It's pretty smart how they handle it; there's loads of sequences where they hand-animate a character or two (or an effect) then duplicate them. Only they do it so well you only notice that if it's being pointed out that only two guys are working on the animation.

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Would like to see Joe ramp up a 10 minute BTTF like this insane version of made of Tears.

Here is that very engine:


It works for Saeko...

Oh god, it's like they're made of helium or something.

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Bummer. This is more an article about sensation than perception. I was hoping for an article on the cognitive component of perception; the limits of attention. The nuts and bolts hardware is easy enough to understand. It's the mind-world interface stuff that's really interesting—and which truly limits our

My heart aches.

Ah, King Kai's Planet. (^ _ ^)

Dat's some Da Vinci Code shit right there.

Challenge: can you make a list of ten reasons to stay awake?

Now, hasn't anyone seen this symbol before?

"The fact is, though, that most of the clitoris is subterranean, consisting of two corpora cavernosa (corpus cavernosum when referring to the structure as a whole), two crura (crus when referring to the structure as a whole), and the clitoral vestibules or bulbs."

If only it were over 9,000.