Unless you are honestly going to sit here and tell me that Skyrim has a comparable about of bugs to The Witcher 3.
Unless you are honestly going to sit here and tell me that Skyrim has a comparable about of bugs to The Witcher 3.
The Witcher 3 was released with a lot of bugs and graphical issues, and as I play it for the first time now, it still does as many as my recent experiences with Fallout 4 (I am not remotely close to beating either).
Maybe it’s just me, but I wouldn’t call the Witcher 3 a “Bethesda-style game.”
In defense of Horizon though, I thought that it was the first game that I have played in a long time that was 1. a complete game (didn’t need DLC to flush it out), 2. finished (no glaring holes), and 3. actually tested.
90% of the players who talk about issues with game engines have no idea what they are talking about.
They keep buffing and nerfing Dva and I can’t keep up!
Good on you. It’s a game. The replies to this comment are borderline absurd.
“Blows my mind that you don’t realize just how selfish, naive, and uncaring you’re being.”
As other folks have said in the thread, I wouldn’t buy the Switch for a young kid. I can’t slip it into my pocket, the 3DS has some amazing games and continues to do so, the dual screen thing is still unique, setting it apart from the Switch — so many things.
Competitive is different of course, but arcade and QP? Fuck off comp Nazis.
All this! I love my Mystery Heroes, but alas I cannot seem to convince my friends of its joy!
As someone who considers himself a fairly level headed overwatch player, i hate the meta mentality. I find it bullyish and narrow minded. I much prefer to commend genuine strategization over blindly following a paint by numbers min-max chart. If you like playing Hanzo, I encourage you to play him as much as you can.…
Sarkeesian’s project, if nothing else, helped propel a lot of discussion about women and games, about what matters and what doesn’t. And she got it all done before Valve could even release Half-Life 3.
hey! I’m actually talking to hanzo mains for an article right now. if you’re down to answer a few questions, email me at nathan.grayson@kotaku.com
There’s nothing wrong with developers wanting to keep projects secret. Maybe it’s a well-known IP and they are just exploring potential new games, and don’t want to be inundated with complaints if they don’t make it. Maybe they haven’t selected a title yet and don’t want tons of people trying to make websites,…
Timely reveals have tremendous PR value and can, additionally and at times, also impact the value of a publisher’s or platform holder’s stock. Point being, beyond impatient GAFers and their ilk, it’s far from a waste of everyone’s time.
It really isn’t. It saves so, so, so much time. Because as soon as a game exists for the public, they want information, they want updates, etc. If the game gets cancelled, as plenty of games do, they will want to know why, they will want what went wrong, they want blame, etc. If they don’t know that a game exists: no…
Man, so much undeserved hatred.
he’s hoping to start a center where he can coach other players through all the tough early stuff after his career’s done. ambitious bordering on impractical depending on how his career goes, but it’s a cool goal
All of these things are fair and rational requests to make. Can't see any reason anyone would have a problem with any of them.