My last line was not poorly constructed. You need to understand context. It's sort of an important thing. In this case, the previous sentence, which stated that New Vegas suffered from level design issues.
My last line was not poorly constructed. You need to understand context. It's sort of an important thing. In this case, the previous sentence, which stated that New Vegas suffered from level design issues.
The game doesn't respect the player, and the characters are poorly written. Throw that in with some bad design (Yes, DAO's combat could be slow, but I find it to be paced pretty nicely on normal; then again, I never use soldiers and most people I know do) and repeated areas, as well as items that are worthless (what…
"Are you old enough to have played asteroid? How about Berserker? Remember Pitfall? "
Not all games do choices well, Bioware chief among the guys who do it terribly. Bioshock 2 probably does it the best—no button prompts or anything; it just relies on your actions. If you don't want to kill the guy who screwed with you? Simply walk away from him. The game reacts to your behavior organically. While it…
Leigh, you seem to have written a lot of articles about growing old. I could be wrong, but it seems like that's what your last few articles here were about. :(
You're a bit too late.