tae40k
TAE40K
tae40k

So you must not have seen when I said this:

I'm not the one that's wrong here. All of these comments are insisting that the buyers of early access haven't been given what they've been owed, when they have, which was early access.

And either way — with or without early access — you'd be paying for that final product, no? Meaning early-access is a separate transaction and that's what you're paying for.

Sorry, that's not how "owing" works.

They don't. What you paid for was early access, and that's what you got. If there was no finished game included with that transaction, then you got what you paid for.

Yeah, no. Unless that finished game is covered in the cost when you buy early-access, no. They don't. Sorry, bud.

If the developers didn't say "hey, here's early access. And when the game is done you get it" then no, they don't owe you anything.

The only difference in buying early access and buying a finished game is... uh... one is finished. You're not owed anything else after that transaction has happened. I don't know if they were promised anything either but I'm gonna go with "probably not."

Gamers are so whiny. Yes, it's in the developers' best interest to keep you happy and satisfied; and it's awesome when they do.

Okay, sure. Firstly, to address your first comment: developing ON a PC has squat to do with developing FOR a PC. Secondly, you're talking in generalities. Yes, the Xbox One and Playstation 4 use x86. They also have different hardware architectures, which are also different on 360 and PS3. So that's four you're

You obviously don't know how software development works.

I don't think predictable plot points make a bad movie. But what makes TLoU great is it's characters, mainly Joel and Ellie's relationship.

Here's to hoping they push it and show [redacted] killing [redacted]. The winter arc in the game was by far the best; even though the trope they use for that scene is done to death, I thought Winter was particularly weighty given both main characters' circumstances at that point.

I agree. Even though I enjoyed the game, the story's in the cutscenes. It could totally be a movie.

But seeing him transform into a plane in the new trailer for the game made I've been a Plastic Man from way back

It's not really a "major issue." It would be great if it was resolved, sure.

I don't know if you're trying to say that the use of the buttons should be consistent throughout — in the OS, definitely it should be. — but of course giving those buttons the Menu and View designation leaves them open for the developer to implement. I think they are actually a lot more clearer than the Start and

Terry: "I feel so lucky, you wanna hug me?"