Have you not played a "next-gen" Tom Clancy ever? They've always looked great. Every one of 'em.
Have you not played a "next-gen" Tom Clancy ever? They've always looked great. Every one of 'em.
The Tom Clancy team has been pretty good about their work on IPs. I don't really expect this to look that much worse than it is.
The Master Chief Collection
Yes. Most anticipated.
...like there isn't more than one developer at a time making games. It was a small tidbit before the conference started. Jeez.
Nope.
It's pretty simple, actually. Well not really simple, but I can see the parallels in my industry: Video game development cycles are basically contracts. Developer is given x amount of money for y amount of time to build this game. When time or money runs out, either the publisher extends it or adds to the pool of…
Thank you for your shitty, unnecessary comment.
I kinda feel like this was unnecessary. Like this was all taken care of back when the movie came out. Then he had to come back and say he wasn't serious.
You ended that comment very weird.
*eye roll*
(-___-)
How are the ears, sitting on top of her head, possibly not clear?
No, 'cause it won't.
*eye roll*
Just wrote a comment about that. This post is focused on the wrong piece of information. lol.
After Infinity Blade, I don't think anything needed to be said or proven about the Engine's ability to crank out impressive mobile games. However, as they've stated, this shows not only the flexibility of the engine, but how easy it is to create. One thing I saw you didn't mention was that this game was built with Blue…
dat super buu
nothing to do about .... cosplay
Oh wow, that external storage support sounds glorious.