tae40k
TAE40K
tae40k

nothing to do about .... cosplay

Oh wow, that external storage support sounds glorious.

It's not really that hard to understand being that Halo, for the most part, is Master Chief's story. ODST and Reach are technically spin-offs. And with 4 and 5 continuing with Master Chief, well... 1-3 is all you need.

I agree. If anything, first-person is wonderful for tension.

OHHHOHOHOHOHOHOHOHOHOHO

Keep changing that title. You'll get it right eventually.

#unitedAIRLINES is the worse.

"nocturnal"?

It was awful because it wasn't Overstrike, it was Fuse.

I still don't get it. What is the blue LED light doing for the VR headset that IR or something can't do? But of course they can't explain that yet.

Jasmine's hot.

Totally ready for this. Ratchet and Clank was my favorite back on PS2, so I'm down for whatever kinda crazy Insomniac's looking to deliver.

So, for comparisons sake, let's look at GTAV — which used up $265M, and sold 32.5M as of February — and Bungie's last two Halo games (by the numbers, Halo 3 was the bigger deal than Reach): Halo 3, from what I can find, had a marketing budget of $40M, sold 8.1M by January of the next year; it's sitting at 11.9M copies

I'm all for saying the designs are off, but get the fuck off the nostalgia kick. You want the old turtles? You still have the old turtles. Let's talk about how the design could've been better and not "ugh my childhood."

Commenters keep saying it looks boring and I have no idea why.

"YA GET OWNED."

Dude, besides looks, there's barely anything that's changed from the Blades the 360 had as far as navigation is concerned: bumpers to change blades/pages, joystick/D-pad to select the menu option. This "clunkiness" everyone mentions doesn't make sense at all to me. The X1 dash (and NXE before that) is a lot more

From what I gathered (being the Halo stuff and the documentaries that were announced earlier) these come with XBL membership.

And it's still stupid.

This opinion is so stupid. The Xbox division isn't a monolith. There's different teams working simultaneously. None take away from the other.