tae40k
TAE40K
tae40k

I'd take complaints like this seriously if every zombie game took the same approach every time.

Yeah. Minimalism as a design philosophy implies simple shapes and lines. All this does is take out the detail and textures, while maintaining it's complex geometry. Which, generally speaking, is "minimal," relatively. But it's not necessarily "minimalist".

You (well, those people) say "cheating," but who better to take a risk with video games than a company that can afford a $4billion loss? At the point the Xbox came out, it was still rather niche compared to the billion dollar industry it is now. I don't think it's fair to those who really wanted the Xbox to skyrocket

I happen to think it's rather silly that anyone would insist that a software company shouldn't be able to try it's luck in a totally-different-but-still-software industry. And not only that, the fact that Microsoft was such a prominent entity already, and had the manpower and R&D funding. And while some think that MS

Put up the whole quote.

Wow, that was a really good read.

Ugh.

Yeah, no. Seeing as that you're a gamer and read internet blogs, I'm sure you knew what the specs were to begin with. They were all over the internet months in advance. Secondly, if I remember correctly, they revealed the box would have a Blu-ray drive, 500GB hard drive, and 8GB of RAM. I don't think it's that hard to

This is a dumb argument and people should stop using it.

Sweet.

Basically. They prioritized framerate over native resolution since they clearly had problems with it.

It's only been that much recently. The used game market saw the shrinking with digital downloading catching on.

No, my point is that they're GOING to keep trying, to find a reasonable alternative, which is what the plan was with XB1 (it was very reasonable), which people didn't understand. I'm not saying continuing online passes. That's definitely not what the proposed plan was with XB1. But saying to sit on your hands 'til

And you keep saying this and that doesn't work, yet new things want to be tried and there's a resounding NO from people who DONT UNDERSTAND, and don't WANT to try. My point is very much clear and stays the same. This is a business, so stopping and letting the used market be won't happen either. If the Steam market has

You can't just sit on your hands and wait. You won't know unless it's put into action. Steam ring a bell? That's essentially what that plan was, but no one cared to understand. (and Microsoft reps couldn't explain it quick/good enough)

I don't think it's unnecessary at all. It's simply protecting your IP, and not letting other people profit off of it. And really you're only paying "extra" if you buy it used, 'cause you gotta buy the code. But some games aren't worth $60. It's a viscous cycle. It could all be subverted with the right strategies. If

I used season passes, but I'm really trying to address all of these techniques. Season passes, access codes, DLC. It's all done to recoup money.

A car is an investment by virtue of putting money into it that you could possibly recoup later.

Yeah, no. Don't conflate "rights" with "it's spelled out what you can/can't do in the EULA."

That wasn't clear from the article? I write my comments assuming you'd read the article. And I was addressing the issue at large, and why the argument is made over and over again: that you should somehow have a "fully functional" game without buying it from the producer, or that the producer wouldn't want to protect