tachikoma-old
tachikoma
tachikoma-old

Ok, so now it's like Gunbound and other f2p microtransaction games.

As someone who loved Diablo 1, I am totally cool with this. There was nowhere to go to play Diablo 1 online - it was always some crazy hack variant. Maybe you'd run into a PK who is literally invincible to everything. Maybe you'd be standing in town selling items and someone would nail you with a fireball even though

Depending on the method, the bot can hook into the game client and control it - if they don't allow any type of mods, they can look for anything at all trying to peek into the game's RAM, intercept its keystrokes, emulate keyboard and mouse, etc and ban it across the board.

You might want to try tailoring your resume for the job - I bet places like fast food chains see a degree and think you only plan to be there as long as you have to. It may be true, but everyone wants to hire a dedicated lifer...

That's the mark of a good puzzle game! I used to see falling bars when I first got into beatmania and Pop'n Music... It was funny because the falling motion effect (everything falls at the same rate continuously) made me feel like I was rising. I didn't stop playing, but I guess my brain got used to it over time.

I got the PS3 version with Catherine on it. Picked it up at Best Buy. It's a cleavage-themed cover, but the cleavage in question is covered by a big wax seal behind the title. Then, it's not covered in the art book included with the game.

Not every movie has to be a masterpiece. I loved Planet Terror and it was mindless violence and explosions. I haven't seen Avatar, but I can't fault you for enjoying it.

We will see when they come out. I actually got in after Creepers and while they fight really dirty, if I spot them, they're not much threat - I just employ this strategy. ;)

Hey, you're right - now I can hear "WHAAAAAAAAAAAAAAAAAAAAAAAAAAAA..." too...

Then it's almost like classic. Having monsters isn't a bad thing - this thing just sounds like once you've spotted it, you die no matter what, no matter where you are - so you could wander out a few miles, then without warning... you die, without even a sporting "hisssssss" to alert you - and what if you spend hours

"Iwata did apparently admit that the 3DS is not profitable at this reduced price, but added that costs would go down once output picks up."

heh, whatever. When I want to fight for survival, I play a shooter or survival horror game. This is just like trying to build a card castle and having someone come in and kick it down.

I do kind of wish we could choose which version to play. I like mining, and crafting, and the monsters add a bit of a thrill to it, but they are plenty already. Also, nothing's lamer in a game than automatic death. They way they describe it, it sounds like I'll stop playing because it's futile.

A title for a book about something you can't tell us about? Ok, I'll accept that challenge...

That's ok, even trolls can gain reading comprehension with a little practice. Keep trying - you're getting there bit by bit!

I accept the apology - it just doesn't fix the situation. It does make me feel though that this wasn't just a cheap attempt to score some sales with an unproven product - but that they actually believed it would be solid, and even though the failure is hurting them, this makes that even more apparent and personal.

Yes, and the main feature of the 3DS is the 3D display - otherwise, it's the interface of a DS, and about the same power, graphics, and media size of a PSP. For both systems, I'm talking about comfortably bright (a little down from max) screen, wireless on but not actively in use, and 3D on with the 3DS - with or

I'd say it definitely undermines trust - or perhaps faith in the company. The DS was such a smash hit; now the 3DS is looking quite sickly. I think many people, regardless of whether they bought one, would be less likely to buy a Nintendo system after seeing this - or at the least, they'd be more likely to "wait and

Android is still a smaller market, and it's been found that comparatively, its users are less likely to buy anyway, so it makes more business sense to release something for iOS over Android if you're only doing one or the other.

I wonder what makes them think that - torrent site numbers? A stunning lack of cracked copies trying to authenticate with their DRM servers (surprise surprise...)?