YTF was this even featured? Obviously he hasn't even played the demo, or is projecting the hell out of himself onto it since it didn't seem any more Catholic-referenced than the next game.
YTF was this even featured? Obviously he hasn't even played the demo, or is projecting the hell out of himself onto it since it didn't seem any more Catholic-referenced than the next game.
Rin Kaenbyou - "Hell's Traffic Accident!"
That's Lum, an oni.
Yeah, it's not spoiled for me, but my interest is killed. If it comes out and turns out to be revolutionary - and by that I mean different, I could still try it out. If it's just shooting guys with a cyberpunk skin? Forget it.
Had me at cyberpunk. Lost me at first-person shooter.
"oh, I see. My mistake. Sorry."
I guess that might apply if you're a really advanced player? I don't know the scores for any hands - I just know what formations score relatively highly, and when it's not wise to open my hand. The rest is up to the tiles, haha... That's more than enough to beat the majority of Japanese mahjong games, I find.
Also, these games feature characters who are already defined, with their own stories - not empty shells for the player to imagine themselves in. They also let you see the character you're playing as. To a smaller extent, it's not about shooting everyone in sight with bullets.
PSP is region free; if you know how to play riichi mahjong, it should be an easy import.
It's true that simple games don't have to be easy. The complexity I saw in Portal 2 was really all in presentation and story though. The gameplay felt like it was very simplified by reducing the players' freedom, so as a game, I thought Portal 1 was more complex. Sure, there's the gels in P2, but those are pretty much…
I'm all for this. Maybe people feel they need bragging rights to seem more hardcore for playing impenetrable games? Of course, many just enjoy them and it's that simple.
Somewhat. I found Portal 2 did add more mechanics, but the first game allowed far more freedom in approaches - you could put a portal anywhere for any reason, while in the second game, most of the time you'd put a portal on the little spot you were allowed to put it, and that solves the puzzle.
Mushihimesama Bug Panic was an adventure game, of sorts... You'd wander around freely and explore levels, trying to uncover all the hidden "kabutans" and make it to the finish in time.
Stuck in the mid 1990s
I've always wanted to explode a ballon, but the ballonista wouldn't let me have one. ;)
I've been to anime cons where it's the middle of summer, but they're not allowed to run the AC in the building on the weekends, so the projectors were protesting that the lamps were about to implode from heat, and tabletops were covered in a sheen of people-vapours. It was brutal. On the bright side, in 12 years of…
I'm in Canada, so I haven't used Netflix for anything yet. For a long time, maybe still, they wouldn't mail anything here, and even if they did, I couldn't afford the customs charges every other time. For streaming, I do use Youtube, but not Netflix, Hulu (blocked), Comedy Central (blocked), and very rarely…
I watched Index to get into Railgun. It was surprisingly good, but Railgun is the one I wanted more of - Index herself is so irritating. Then, on Index II, I was glad they were able to drop the main(?) character for so long, and basically do a sequel to Railgun for a lot of it!
I don't know... If you follow the link and read the interview, he later goes on to talk about how there's no need to compete for gamers because people like all sorts of things, and how it's important to stop being so risk-averse and just release original IP too... So for one thing, he's a hypocrite, and for another,…