tachikoma-old
tachikoma
tachikoma-old

@Helba: Will Stop the Motor of the World: It's kind of funny, since I'm practically the opposite... I like blades and the visual impact of blood (*shrug* I'd touch it too with healthy unbroken skin,) but I'm one of those rare types who genuinely wouldn't want to hurt anyone if I can help it. I'd inflict some horrible

I've said before on here, I'd expect Kinect to be good for general force powers, and Move to excel for light saber fighting. Actually, I think the nav controller would hold a nice palette of force moves itself...

@k0k0them0nkey: Some do. I recently spoke to a friend who still plays. If he's any indicator - expect them to be hardcore. These are people who have been playing all this time, quite often.

@hodayathink is walking in the glow of love: I could see either setup being a lot faster than something like RemotePlay, if they just sent a small support program to the Vita or Wii U remote, then let that program interface with the console - like a multiplayer game would, only sending relevant communications. That

@Mythos: Surely more expensive if you're starting from scratch.

@Mythos: You could also argue that was inspired by the Dreamcast's VMU too. Almost identical to the VMU - but not accessible while playing console games - was Sony's PocketStation, released 9 months before the Dreamcast.

@Baggerschmakle: True it'll be a niche, but Nintendo can't force exclusives just by having a freaky controller this time - not if something gets ported from Vita to PS3 and, like Crystal Chronicles, doesn't require, but strongly recommends using a handheld with it.

@Tebasaki: So you're saying all you wanted was PS3 games on your PSP, and it did that, then even though you didn't want to, you tried getting PSP games on your TV, and that worked too, so it failed to deliver?

@Pizookie: Quite true. Also keep in mind though, that they may also have a way to send code straight to the Vita - like you would for a DS demo - which could allow it to display elements for a game, but use a lot less network bandwidth and not depend as much on low latency.

@Baboonski: I think it'd be cool if they streamed a copy to the Vita and let you run it for that one session, like a DS demo, until you shut it off or load something else. Then, if you want a portable, full, handheld version, just sell you the cartridge, or download of the Vita version.

Smooth animation, crisp visual style. Sadistic liberal use of spikes in levels.

@Chromie192: You can unlock "figures" of all the characters (male and female) in single-frame poses from the moves they can do in game. Each figure has a set pose and costume. You can go into a photography mode where you place one, rotate it, pick a backdrop, and take photos of them from the waist up.

@TRT-X: That's sounds a lot like an admission you can't explain why adding the feature in the first place would have been insurmountable.

@DreamSequence: I agree that the industry should always try new things to some extent. My experience with recent systems has just been that with a conventional system, the challenge is creating an original game that stands out within those constraints (though it is still relatively rare,) but with an unconventional

@DrakeDatsun: I've played for a few minutes several times now since I own it, but no. Not really. The original was one of my all time favourite games.

@TRT-X: Then you should understand

@DreamSequence: I'm also against stagnation - apart from a few genres I lock into, my favourite games are quirky indies and small studio titles that aren't afraid to do something weird.

@Wii360 Finish Him!: It makes me cringe when I buy a game and don't get to play it because no one bothered to drop in 30 seconds of code to allow it. That's literally useless. I can't even get a refund.

My reactions to it so far could be described as confused...