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@GohanEgret: That's why I always kept the developer character code (all ~25 button presses of it) handy. If someone thought they'd be clever with Oddjob, I'd just grab the short developer character (Rosika?) and proceed to ruin their day.

@FodderTheSane two shows nightly: I plan on obtaining something along those lines eventually, but I'm more likely to go with a Westfield or Caterham as I'm not quite adventurous/skilled enough to go the full-on DIY/LoCost route. Flyin' Miata has a Westfield kit that I drool over regularly.

I can only imagine what my Miata would be like at 1/2 the weight...

Yeah, but can he beat Tim Gunn?

@SwatLax: Yes. This film will never stop being entertaining.

NPR. The shows are entertaining and informative (I can't tell you how many new artists I've found through All Songs Considered), and I get a few bites of news without having to take extra time out of my day to seek it out on my own.

Some food for thought: Travelling at 60 mph (88 ft/sec), we will traverse AT LEAST 3 car lengths before our reactions alone can kick in. By using a cell phone, that distance is probably going to double, at best. What conversation is worth that added risk? What conversation can't wait until you either reach your

@wildrebel82: I'll raise you an "INCREDIBLY RARE" 2006 Kia Sedona.

@Abaddon: I don't recall it ever being mentioned by title, but several of the characters do share names with RCR sub-bosses.

@RäcinG73™: I remember that one. I had the GameBoy version and was somehow able to complete it after several months of trying. After I found the NES version years later, I discovered this game to be a whole different beast and was promptly staring at a Game Over screen within the first 10 levels. Damn... now you

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@cesariojpn: Iro is repetitive easysauce. Shomaru is much more of a pain if you ever get stuck in 2nd place and Happogahara is just plain evil...

Now playing

Any of the later tracks from Uniracers for the SNES. IMHO, it's one of the hardest racers out there, and it does it all with a deceptively simple 2D track style. It's a mix of very poor visibility with wild, unforgiving layouts and MANDATORY stunts (if you ever hope to beat the computer). I couldn't remember a

After a few runs at the beta, I'm not particularly impressed. It feels like Test Drive Unlimited with a better multi-player scheme and much much much less interesting map. It's good that the power-ups and talents aren't entirely jumping NFS over the shark into Mario Kart land, but by the same token, they're largely

6:55 left / 1:05 elapsed. Would have been a lot faster, if it weren't for those blasted Pueuegeuegoeots.

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I think Ben Kingsley sums it up pretty well here.

@miquonranger03: I'd say the PSP version amounts to pretty close to nothing. I wound up porting my old copies of GT1 and GT2 over to my PSP after GTP (quickly) grew old. Even 9+ years after their original releases, the first two were still more enjoyable than that stopgap of a game.

@duckfat: You aren't the only one.

I'll take anything with good scenery and/or curves with little traffic. Unfortunately, Kansas City just has too much nothing surrounding it and is too flat to spawn twisties. Some of the smaller roads and highways near the edges of surrounding towns happen to fit the bill, but tend to be way too short. I have to