swans283
swans283
swans283

... you ever get the feeling that “below expectations” involves the same kind of magical math that makes the most successful films of all time never be profitable, except for the fact that all the suits get all the money from them?

How about whoever decided that a helicopter could carry a 16th Century galleon should never work in cinema again?

They could go down the Uncharted 3 route and make it as buggy as hell, Have Tom fall through the floor into an unending void or have one of the enemies he needs to fight spawn behind a wall so he cannot be killed and we have to restart the movie or have it when he jumps into a new area nothing happens and again we

It has none of the identity because these adaptions don’t seem to understand how important the characters are in the success of these games. They seem to think what’s beloved about the games is that one time Nate had to crawl across a cargo net blowing in the wind behind a C-130 in the game. Missing the whole point

This is really sad. It was obvious when that bloody stupid clip with the helicopter carrying the galleon appeared, that the whole thing had been misconceived from the writers room onwards. None of the games contained anything so stupid, so guaranteed to take your suspension of disbelief and stomp it into the ground.

Based on everything I’ve seen and read of the Uncharted movie, it’s weird in the same sense as Tomb Raider was in that despite being a movie based on the video game, it doesn’t feel like it wants to be if that makes sense. Like they will have visual scenes that are clearly taken from the games, but none of the

I’d love to see them sling a centuries-old waterlogged pirate ship under a helicopter, just to watch it disintegrate as soon as it’s lifted from the water.

Why was it not just titled, “action movie tropes” ?

What on Earth made you think either of those movies would be any good at all?

Okay, but in the “video game movie” genre, a C+ makes it the second best one ever. 

After Red Notice and Jungle Cruise, I am very cautious about movies in the general form of movies I have liked before, with some actors I have liked before, but with worrying execution red flags.

The upgrade system was terrible and I’m betting only there because Dice was told it had to be there.

Catalyst was great and I agree with everything you wrote. I think the biggest down fall of Catalyst was being tied to Origin and EA. That has kept many would be players away. Just allowing this game to appear on Steam or anywhere else would have made a huge difference.

But the shooting mechanics were supposed to be not good! Dice even said that when the game was promoted 11 years ago and it makes sense: Faith is not trained in using weapons so if you do, it should be the last choice you have left.

It really depended on who played it, and what they were expecting. People that wanted an interesting FPS-type game were REALLY disappointed. The levels were linear, the AI was bad, and the shooting was clunky (at best). People that wanted to never shoot a gun, and just run were mostly very happy. While it slowed you

Reading this just brought back the memories of how fucking disappointing Mirror’s Edge: Catalyst was. They took their exciting parkour formula, forced it into a generic open world format, and then made the open world fragmented and boring and meaningless on top, plus kindof unintuitive to navigate.  The freedom of

Everything is great except for the title, which just reminds me of an even better game theme from the year before...

I seem to be in the minority in that I loved Catalyst over the original, but that may be because I played that first. Catalyst, while having a meh story, had much better production values and the gameplay was much more polished than the original. In the original I would often have no idea where I was supposed to go

Still my favorite game of all time. I cannot think of a game that focuses in on its core elements and does them so well that none of the “objective” flaws matter. Sure the combat is clunky and the slow puzzle-climbs indoors can be a little tedious, but those honestly break up the parkour just enough that once you get

yeah, completely agree with this take. haven’t played it near as many times as you, but after about a five year break I jumped back into on the one x and the things that game does well haven’t aged a day.