superflat44-old
superflat44
superflat44-old

@Macoy: I don't see why you'd be opposed to a regulatory agency reading the fine print for you and determining that the overall ad structure is misleading. Why force everyone to suffer through tedium to participate in commerce? Why punish the semi-literate? This is why we have a government.

@Marios_shadow: See, I disagree (see my comment). While I do understand your desire to collect, and also your desire to actually possess the physical game, I don't think games are fundamentally physical objects — they are digital. They do not deteriorate — they are meant to be experiences. While it's fine if your only

@Kovitlac: I agree that the price point is a bit high, though it seems to be something of a chicken and egg problem. Perhaps they're high in part to compensate for second hand sales and piracy?

Digital distribution is definitely the future of gaming. While I certainly enjoy being able to sell or trade games, the practice runs completely counter to the spirit of a media purchase. The fact is, digital media is not an "object," like a piece of furniture. It doesn't deteriorate over time. In fact, with updates

It's crazy to me that all music/video games/movies aren't available in all territories, as a general rule. I've never heard a convincing explanation, especially in the age of digital distribution, as to why certain country's don't see certain releases (with the exception of censorship). It seems like free money. Not

Gamestop is full of it here. DLC actually helps game publishers and hurts gamestop — the idea being that it reduces second-hand sales by extending a games longevity. Gamestop needs to make itself look friendly in the eyes of the publishers, less they move to digital-only distribution, which will likely happen anyway.

Uhm, you wouldn't need a blueray burner if you hack the system — just install the thing through one of the USB drives, or possibly over a network.

I completely agree. Right now it seems benign, because Apple is far from a monopoly, but not so far you can't see their business model becoming a problem (by cutting out Adobe Flash they're begging for a lawsuit already). The issue is that there's a tipping point. Microsoft was considered a monopoly because after a

The Wii Factor: Lots of non-gamers will buy this, but will they really spend a lot of money on games, especially from indie devs? That's a big question.

For once Microsoft has put out a piece of hardware that seems to outshine Mac — the Courier. It has a pen, and folds in half, both of which are good things.

@poodleface This so isn't a netbook killer. Nevermind that it really doesn't run traditional applications, the lack of a tactile keyboard makes it useless for most professional functionality. I'm sure it will make money, but it's mostly a communications/media consumption device.

The price is agressive... but I'd rather just get a netbook with a proper keyboard that can run actually programs.

They're not going to introduce a Wacom style pen. They wouldn't have shown that stupid finger painting program, Brushes, if they had intended this to be a serious device for artist's. Also, that wimpy processor just ain't handling anything like Photoshop. I'm a PC user, but was willing to give Mac a try if this

I was worried about this — let the Maxi Pad jokes ensue.

I do think games should be distributed 100% digital to boost profits (reduce secondary sales, lower prices), but I don't see how this will reduce piracy. Obviously the copy protection will be cracked. And of course, those who intend to play the game while traveling will have further incentive to pay the pirated copy.

Demon's Souls simply isn't that hard (at least the first play-through). It doesn't make you retread much of any level if you die, but more importantly, it incorporates an RPG mechanic that in essence allows you to circumvent some of the challenge by grinding/farming if you want. Really, compared to many older NES