sulfy
Sulfy
sulfy

Drakengard 3. After beating one of the worst video game bosses ever (thematically solid but merciless game play), there’s a bittersweet anecdote and then one of my favorite songs I’ve ever heard starts playing over the credits. The world is saved by a massive asshole of a protagonist who’s extremely unlikable as a

Thank you for this article Peter. Ellison’s work is so damn seminal and IHNMBIMS is still, and probably always will be, one of the most disturbing yet thought-provoking short stories I have ever had the pleasure (...maybe wrong word) of reading.

So, apparently most players always played as a jerk, even back in the day (with regard to Ultima 3...and apparently Shroud). Hmm. Neat. Not having played any of the Ultima series, they do sound very timely and relevant for today’s...climate.

It’s definitely a strange experience to play video game “classics” years after they’ve come out, if only because so many new products have come out since the “classic” and have (sometimes) improved upon the formula. In a way, it’s almost necessary to enter a weird headspace and try to experience “classic” games within

O.o why....T.T

So I heard Splatoon always had the creepily morbid backstory (e.g. the scrolls mentioned in your post).

Welcome back you two! Looking forward to seeing what you guys write up.

They’re still around. Since Trails SC, they released a Japanese indie game called This Starry Midnight We Make, and they’re currently localizing it’s sequel (or something along the lines of a sequel, same world). http://www.carpefulgur.com/

Not sure if anyone replied to you yet, but here it is: each site on the gawker network has its own forum. Those forums that has the parent site (e.g. Lifehacker) following said user makes that user’s comments appear black on that site only. If the user went to say, io9, they would need io9 to follow them to become

Tressa the Merchant because sometimes the best adventures just start with the need to get out and explore - the macguffins can come later.

Just to be clear: I’m agreeing with you. My first comment was to j4x saying that they (adults) picked the most fundamentally flawed children to pilot the Evas. I was just saying that hey, “getting into the damn robot” is understandably terrifying for kids, and that’s not getting into the psychological impact of

Absolutely, doesn’t mean there won’t be any psychological effects on the kids as a result of piloting the Evas.

we’ll just agree to disagree :D

I would definitely recommend checking out the new Rebuild movies - they’re a nice update to the original with enough changes to keep things interesting. Anime landscape has changed but Eva still does psychologically-breaking-down-and-ruining-its-characters quite well.

Counterpoint to that: it’s a pretty damning experience being an Eva pilot, needing to have no mom, risking life and limb against terrifying monsters. Ain’t all fun and games.

You’re right that facing and discussing the issue is more important than simply pretending it doesn’t exist. Unfortunately, some of the people that do post such hateful messages do so for shits and giggles, thereby not being open to any sort of discussion whatsoever. What do you do then?

no problem, happy to respond anytime

The scenes that came to my mind were the cannibal scenes, especially the end when Ellie is killing creepy Nolan North. The scene was very well done and the violence was palpable, however it was weird how this guy dies a horribly gruesome death...yet we’ve also been killing loads of people in (sometimes) equally

I didn’t know I wanted this until you said it.

While you’re right, the game also made the violence feel dehumanized through the sheer number of enemies it threw at you. The trailer shown during E3 looks like it continues that trend.