First they came for the mediocre comedians, but I said nothing, for I was too busy trying to think up jokes to write in A.V. Club comments.
First they came for the mediocre comedians, but I said nothing, for I was too busy trying to think up jokes to write in A.V. Club comments.
Wow, can't believe I didn't think of that, thank you!
It’s not “the D&D system” in general. It’s 5th ed. in particular. Resting was never an issue in previous Baldur’s Gate games, because they were based on editions of D&D up to 3.5, which were great and didn’t need “fixing”.
Best tip I ever found for robbing merchants is that you can split their gold piles into smaller denominations to make it easier to steal.
3) How exactly did Baylan know about Anakin’s fall into becoming Darth Vader?
Pickpocketing still seems like the better option. More tedious, what with all the savescumming required to get the more valuable items, but it won’t affect the narrative or gameplay in any way.
Rebels ends shortly before the Battle of Yavin, so around 1BBY. The story is set in 9ABY, 5 years after the fall of the empire. So it’s actually only 10 years at most. Which tracks with Jacen’s age.
It was mostly fine, mostly. Here my takeaways/nitpicks:
Uuughuhghhhh. I mean we all knew where this was going, it’s Rebels 2 after all and Filoni was in charge so there was no way it wasn’t going to happen, but ughhh the World Between Worlds. The worst thing ever added to this canon. If it had stayed in the cartoons where I could ignore it just like Mortis then that’d be…
take your rests. you may be able to breeze through the goblin hoard, but the pain of not recruiting the Owlbear cub will last forever.
Not fond of the constant resting.
Fucking this! There’s so much shit that’s on hidden timers that you really need to be cautious about resting. It’s actually design that’s at odds with itself and sucks a lot. I’ve even seen that fast traveling advances time for certain events as well so that’s something to be aware of.
The question then becomes how do you not have 40 camping supplies at all times. Just pick up all food and send to camp from your inventory and you’ll never run out, food and drink is everywhere
Counterpoint: Long Rests can actually cause you to fail quests, even when nothing happening immediately around you is obviously time-sensitive.
This can happen even if you just go to camp without taking a long rest. While in a cave, and even after being told by defenders in the cave to get my party prepared for combat, I went to camp to grab barrels from the travel chest and when I left camp without resting, the defenders were overrun and we were dumped into…
Yeah, while I get that this ultimately isn’t a game that you’re supposed to try to see and do everything (you can’t), I do wish the game would flash a warning in situations like that when you’re about to leave. There’s a difference between controlling dialogue options that eventually lock me out of a quest, and…
It is worth issuing a disclaimer that when you long rest make sure nothing pivotal is actively happening on-screen.
“Qui-Gon, tell me about this planet you visited, Tatooine.”
James Bond had an excuse for not stopping 9/11 (maybe an excuse and a half, after all he’s British and not American) but where was Ethan Hunt for it?
don’t love these movies but i do like the denzel has his own ‘tired john wick’ series. they even started the same year!