"it really missed the proper pacing of the first (at least the first half of the original, anyway). "
"it really missed the proper pacing of the first (at least the first half of the original, anyway). "
@Sidious Strange: This is a response I can get behind. The platform wars in general are stupid.
@teh_me: It's funny you bring up Dead Space 2, I remember Dead Space 1 didn't even have proper Anti-Aliasing, not even on the PC. The console side solution that they CALLED anti-aliasing was literally just applying a blur filter over things so that they wouldn't have the performance hit. Looked terrible and you were…
@Josh: What happens when you "standardise" a PC is, welll, that you get an XBox largely. Pretty much the whole point of gaming on a PC is having the options really.
@enzo_man:
@Syntaxlies: That was deliberate and intentional.
I go to uk.kotaku.com.
@Aurailious: That, and framerate doesn't account for visual differences as well, so "lesser experience" compared to the consoles that you're saying 80% will have isn't quite covered just by framerates here, even assuming that's right.
@reuniteireland: Hey! My Overlords are Zerg thank you so very much. And I'll feed them what I like!
Righty-oh, I understand now.
@Ajhayter: Those don't. No DD sales at all, from any store, including Steam, but also key ones like the EA store (recently relaunched as Origin), Impulse (Which gamestop recently bought), and D2D.
I'm on a PC, and I tend to prefer to buy multiplat games on it, thus a part of the PC fanbase aren't I?
@Chris Hayward: It's also almost completely empty unfortunately.
I guess it depends on how we define emergent gameplay then. Even with things like set unit spawns, I'd still consider a game like Quake more emergent than CoD, simply owing to the fact that you could typically traverse the levels is a variety of different ways and that could often lead to different gameplay results.
If you say so. From what I'm seeing in the comments section though, I'm not so sure.
I know that the purpose of motion blur is to smooth the image transitions. The problem is, it just made the game in motion look fuzzy (there is a difference), which is the problem.
@nERVEcenter: Emergent and open gameplay have nothing to do with the engine here. I mean crikey, Quake 1 had more open and non-linear levels than the average game of CoD.
When he talks about PC users would be "rioting", and then switches to talking about how "crappy" 30 FPS is when it's widely regarded as standard, It's kind of hard for me to not take that as an attempt at starting a flamewar.