Succinct and well worded. Thank you.
Succinct and well worded. Thank you.
Making Battlefield more like Call of Duty is not the answer. If you want Call of Duty, go play Call of Duty. If you don't like what Battlefield does (objective based multi-player), just don't play it.
DIDE released Battlefield a year before before Infinity Ward put Call of Duty out to retail. Sort of hard to be different from a franchise before it existed... that said, they are different experiences and I'd argue it's not because DICE was looking to separate itself from CoD, in fact, I'd argue the exact opposite.
I don't know if I'd call it an advantage. I mean, basically what you are asking DICE to do here is, nay- what you are telling them they need to do to build their audience, is make Battlefield more like Call of Duty. To which I wholeheartedly say: hell no!
I quit after about 8 years, cold turkey. First things first: You have to want to quit. For real.
I liked them better in those days, for sure. There was definitely share some common ground. I don't think their shareholders would agree, however. It's sad that in today's economic climate, anything other than constant growth equals abject failure.
There's never an inappropriate time to bash someone's gaming tastes for not being the same as yours, is there?
Correction: A slothful lifestyle killed him. Not his Xbox. It's sad and I feel for his family, but if you're playing videogames 12+ hours a day (or even half that) without, um, getting off your ass once or twice then I'm sorry to say, you're doing it wrong.
Is this your first time on Kotaku? This is the land of milk and hyperbole.
Be fair: Of course it does. Sorry my honesty hath offended thee.
Well, that's what happens when the people you put in charge of your business and subsequent wealth hedge all of their bets on targeting consumers who don't really give a damn about your industry while ignoring the millions who made possible Nintendo's success time and again over the last 20 years.
So you don't need to provide one. Which means I shouldn't bother listening to what you say. Good to know.
The Vita is the first handheld since the GBA SP I've been interested in. I'm with you, my smartphone does the casual game thing and just about everything else I need a handheld device to do. What I want is as good a hardcore gaming experience as I can get on the go, for commuting and primarily long distance travel…
Also, they really need to tighten up the graphics on level two.
Well with a thoughtful counter argument such as that, who is anyone to argue?
If they could afford to cut it's retail price by more than 30% so soon after launch, then it means it was over priced to begin with. Which might have something to do with why Nintendo is struggling, that and they stopped giving a shit about gamers a half a decade ago.
I've really got nothing against the pure mechanics of CoD, but it has suffered the same fate as Halo for me- it's a game for kids and as a result I can't enjoy it for more than the campaign.
Well said.
I agree, and while I loved LA Noire's approach, the performances often felt stiff and mechanical, especially in comparison to Uncharted. The idea of mapping facial capture heads to motion captured bodies is cool, but it's not an end all solution, it's expensive and limiting to the actors, and I think Naughty Dog's…
Really? Don't bother? That's what you're telling Naughty Dog? This is awesome, and their work elevates the art of storytelling in games. I would never skip a cutscene in an Uncharted game, no matter how many times I play it. The scene work is second to none.