str8gr8
str8gr8
str8gr8

I sometimes get wrist fatigue from work and will play PC FPS titles on controller. The KB/M advantage is certainly there, but you’d be surprised at how small the gap can be if players can get used to very high sensitivity on pad.

Cross-platform play needs to hurry up and become the standard. Consoles should set themselves apart with exclusives, the UI/features and hardware specs. You shouldn’t be removed from one player pool because they’re playing the exact same title on a different console.

I’m curious if the current GPU market brought questions of sustainability into their business plan?

I’m pretty sure that crown will be worn by a title with mechanics less integrated with auto combos.

MVCi is one of the most interesting video game launches I can remember. You have some of the best media and video game IP and a beloved franchise. You also have truly amazing gameplay offering up incredibly inventive playstyles. Seriously, the game feels great and the net code is terrific.

This is a 3v3 fighter. Sure, SFV’s launch roster was small. DBZ’s is relatively smaller. 12.5% of SFV’s launch roster could be out for any fight. 25% of DBZ’s launch roster could be out for any fight. Each character also feels remarkably similar in DBZ.

The game is fun and looks great. Auto combos reign supreme right now so I’m holding my final judgement to see how the game matures - whether it’s worth risking dropping a combo and eating a counter for some extra damage or just mashing auto combos all day like I’m seeing everyone do now. This simplicity is nice for

That’s a loaded question. With air dashing etc. I would more closely compare it to Marvel vs. Capcom if you’ve played any of those. It does have the fireball motion for most commands, so you may feel at home if you’re familiar with SF.

Wait, when did Pepe become off limits? FeelsBadMan

I get that accessibility was a criterion, but I can’t believe a traditional fighter is not on this list. Sure, those games have a high ceiling, but there’s also a low floor and can be entertaining with everyone just mashing buttons. I feel like there’s a bit of a renaissance in the genre.

Tiptup and Pixie were also great, imo. Though, you’re right, no staying power, but that may be more from dev support and not fanbase.

This is my favorite kart racer of all time. Allowed for some exploration and progression. Impressive track design to allow for fun on three completely different vehicles. Unique battle stages per world. Boss battles. Great characters with a fresh IP (loved Tiptup). Music, sfx and character voices all great for the N64.

I have to agree. Unless we’re talking top-tier FGC gods the majority of players apply high tier to a character that they a) see all the time (popular) b) fall victim to some gimmick they deem “broken” c) just aren’t familiar with the matchup.

Even though this game seemingly couldn’t get anything right I still find it fun. However, all the first-round of DLC characters and costumes should have been in the initial package to at least have a quality amount of content with the uninspired looks.

I love that she supports her husband so adamantly and she does seem to follow the game, but the amusement of laughing at the chat comments wore off quickly and her cheering started to come off as obnoxious.

Good move by EA. Maybe when they do launch the microtransactions they’ll be exclusive to cosmetics. I’m not risking picking it up to only have it reemerge as a more affordable pay-to-win experience. Will wait and see.

I can confirm that the PC is, indeed, a great platform for Tekken 7 and pretty much all fighters.

These end up being like Easter Eggs. I remember when someone hacked MvCI and was using Ultron Sigma online. I was so eager to face that guy and it never worked out.

When you look at the upgrade cycle of just replacing a graphics card to maintain the highest level of performance for at least a few cycles it starts to make sense. Also, you save $50 in online fees for each year you have the device.

Amateurs? I agree, PC gaming is exclusive to software engineers. Kappa