stewbuilderpete
bob derperson
stewbuilderpete

I'm so excited that they showed gameplay!
The combat looks so much better, which is a huge plus.

And that SKY! Those clouds were gorgeous.

I think it's beautiful.

When they were smart enough to realize fuck PC and lets keep our 1st party Xbox exclusives exclusive to our console....Plain and simple actual common sense, when you want to sell a product you don't port that products software to another platform....

FALLOUT 4!!!!!!!!...make it so universe.

Yeah, but, see, that's kind of why DRM exists. To stop you from slapping the game on multiple flash drives and giving them to your friends.

I love Valve and Steam but they need competition, and Uplay/Origin ain't providing it.

Hug button for the fucking win!

The software that allows you to do literally everything you do on your computer is not worth paying for? That's like buying a car without an engine, then after getting arrested telling the police you stole the engine because you already had the body and the engine wasn't worth paying for.

The man, like so many others in the US, has a really bad understanding of free speech and people's rights. Yes, Donald Sterling absolutely has the right to be an old racist in his home. That's why he's allowed to be one and isn't dragged off to prison. However, that does not make him immune from criticism or

A viper's bite might not kill you instantly, but it will catch up to you eventually.

I work for a corporation. This comment is both true and mind-numbingly sad.

This response is amusing coming from the JRPG guy.

QUOTE | "Games aren't going to be in their own little world anymore. They're going to become something really important for society." - Improbable CEO Herman Narula, talking about his company's mission to change nearly everything about game worlds.

Agreed. Everyone focused on "DRM" and "always online" without stopping to look at why those systems were there in the first place!

I understand where you're coming from, but I don't like the over use of "entitled" when it's being used as a slight towards a consumer.

Well, you have to consider the size of the audience back during the SNES/NES days. It was a tiny fraction of what it is today. Thus, publishers don't need to charge as much in order to be profitable. Granted, the overall market is much more saturated... But there are still only a relative few proper AAA titles.

Personal

"t's that everything they stood firmly for a year ago is now bullshit. Their new slogan for the XBone should be: "Everything we've ever told you is a lie, including this" or "Believe us when we say 'Don't believe us'.""

QUOTE | "If you want to sell a game for $60, to the player it has to feel like $200...In 2014, $60 for a game is a little insane." - Creative director Adrian Chmielarz talking about the lessons of Bulletstorm and the problem with prices.

I enjoyed my five hours with it.

I've never played Bulletstorm, but I think he makes good points in the original article. Maybe it wasn't a $60 game like you seem to think (I don't know myself), but it was either sell it like that or sell it like an indie. Neither were good choices, I'm sure. The problem with cheaper priced non-indies is that people