I'm pretty sure that 'most gamers' don't play every game that comes out. It's only the somewhat obsessive 1% that plow through entire catalogs as they roll out, checking off every major release just to keep up...
I'm pretty sure that 'most gamers' don't play every game that comes out. It's only the somewhat obsessive 1% that plow through entire catalogs as they roll out, checking off every major release just to keep up...
But... Wonderful 101 is kind of a hideous mess. ZombiU is soulless and empty. Superior version of Ninja Gaiden is still a disappointing Ninja Gaiden game... Super Luigi is just more Super Mario, which is fine enough, but nothing special.... (And yes, these are certainly all just opinions)...
I have a WiiU and I'm…
I didn't say your mindset was invalid. I said I didn't understand it. I engaged you because I actually wanted to know what you meant by that, I wasn't being some internet dick.
I played the game. I really enjoyed it despite it's hiccups and was hoping for a sequel that would take great leaps forward, to improve upon…
'im glad it has disappointing sales.'
I don't understand this mindset... Why would anyone be glad that something had disappointing sales? How does it benefit you that something that was trying something new didn't sell like gangbusters? Sure, it had its flaws. Anything trying something new is bound to not be perfect.…
The game isn't heavily story driven at all, though.... The narrative exists to provide a little backdrop and context and... that's about it. I rather appreciated that it was a smaller, more intimate story, sharp focus, small scale, nothing too complex or sprawling. Just enough to establish some context and then get…
I honestly think it all comes down to the connection people feel to their projects....
When crunch is about a like-minded team with a strong passion and goal rallying like blood-thirsty and determined Visigoths to make the best damn game they can make with the budget they're on, a game that has THEIR stamp on it and…
Not just creativity, but - maybe more importantly - productivity. At a certain point in Bad Crunch, people start to burn out, it starts taking someone 12 hours to do what they could've done in 8 hours after a night at home with the fam, a good night's sleep, and a morning jog....
'No, I fucking work my ass off to get it done no matter what. I don't sit in my cubicle and whine about my late hours being "morally corrupt" and how my bosses are "chasing every dollar"........'
....Meanwhile CEOs, Executives, and Shareholders who don't give a damn about you buy boats for their mistresses and toast to…
They should've just had him say "Hodor." :)
What the..........?
Mine too. Except mine's a Catman.
Blacklist is ridiculously fun. Playing it again on Perfectionist currently.
'Getting too supernatural usually means game enjoyment suffers.'
Haha. Is that, like... a scientific fact? Have our most brilliant minds extensively studied this theory? :)
I dunno, the Cradle level in Thief 3 was pretty supernatural and it was awesome.
I'm just not wild about the controls, the lack of true stealth (shouldn't an Assassin be stealthy??), the mission design.....
so. yeah. : /
Glad that it hits the right notes for other people, tho!
I rather like the characters. Both in terms of what they embrace and what they struggle with (as much as video game characters 'struggle' with issues), they feel very in-tone with the gameplay and with the overall shallowness and nihilism of the world around them... The only moments that've made me cringe a little…
Maybe it's because video games often have a larger-than-life feel, so it stands to reason that naming conventions might sometimes turn toward the heightened and the mythological...?
Would you have been happier with.... Bob Williams?
No.
And my first system was the NES.
There will never be a shortage of people who just have to shit on things that other people make, I guess....
*delete*
"Everything's amazing and no one's happy."
-Louis CK