What do you dislike about SF3? I’m always curious to hear why it didn’t resonate with some people.
What do you dislike about SF3? I’m always curious to hear why it didn’t resonate with some people.
The Dreamcast was like heaven for fighting games. In fact, aside from Shenmue and JSR, fighters are all I have lining my shelves.
Ditto! I watched it a TON while writing this. It never gets old.
We’ll see at E3! Hopefully Capcom has some good stuff to show.
I’d love for there to be a new Daigo moment. It’d probably need a new game with a similar mechanic to come around though.
They were actually implemented in three other games, which I mention in the article, four if you count USFIVOE’s kind of weird implementation of them. It’s something hardcore competitors want, but I think Capcom is a little afraid of the franchise collapsing again.
I actually really wanted to mention red parrying, but the first draft got really technical and it was thought it might turn readers off.
Thanks!
This. 100%. I miss hand-drawn 2D fighters so much. Though Guilty Gear did a great job of scratching that itch, even if the latest is 3D.
Ha! Your video was this close to being of those GIFs up there. I actually ran across it early on when I was writing this! Great work.
Hey, thank you! I really appreciate you taking the time to comment on this one for me. 3s is definitely an amazing game with a great community behind it. I agree that the parry is what has kept 3s going for so many years. It’s adds a layer of complex strategy and mind games that are unmatched.
Are you sure? Ono himself agrees with the commonly-held belief that the window is 6-10 frames. In researching this article I found this interview with him from Gamasutra:
I wouldn’t go so far as to say parries are inherently problematic. Their implementation in SFIII definitely killed the zoning aspect of projectiles and left the game something more akin to a Tekken in that most meaningful combat happened in close quarters, but it also opened up so many more strategic opportunities for…
That’s when the mind games get deep! Coming out on top against a good parry user is some next level shit. You have to anticipate what they’re anticipating then bait them into thinking that’s coming. That’s just the best!
Thanks! All credit is due to TAY’s resident photoshop guru, SupremeEvan. I had the idea for it, but I didn’t have the knowhow to execute it. He did it like it was nothing!
Seems interesting. I’d love to see a First Five on it.
He’d better! And I’ll finally put you down with it!
Right? That’s what I love about parries so much. There’s never this sense of, “Oh, the match is over. I guess I can go back to another stream.”
Yeah, the pacing of CvS2 and especially UMvC3’s parries is a lot slower than the original SFIII implementation. The result is that it doesn’t feel as immediate, but like you said you can also pull them off without necessarily even trying too much.
Soul Calibur II was such an awesome game. Especially if you had the Gamecube version. Link really needs to be in more fighting games.