stephenkao
stephenkao
stephenkao

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Fantasy Fantasy

I didn't knead to see that!

I don't know. Who are you? Why does my foot hurt?

You should just buy this game.

actually actually actually actually echolalia

Now playing

To me, the lack of subtlety actually detracts from how disturbing this game could actually be. I love, love, love PT for its nuanced scares (malicious radio man, Lisa's shadow, et cetera) and for allowing the players' imaginations run wild with mental grotesqueries of their own creation. Sure, the decapitated head

Aw, this honestly makes me kind of sad. As far as I know, one of the earliest written peach-butt comparisons in China's history came out of old poetics. If I remember correctly, the poet invokes an image of a sliced white peach as a metaphor for the boy he had been romancing until they were separated. It's

Ahhhhhhh...thank you for this post! The number of people I've "disappointed" by not having Beyoncé's second album tracklist or Lady Gaga's fifth meat dress design committed to memory is unreasonably overwhelming. Also, I don't particularly like shopping, dancing, or music theatre. Generally, I'm a big bucket of

Well, technically 100% of zero is still zero.

Not just believable...but lovable.

Ah, thanks for the clarification. Far be it from me to question forms of entertainment, but I actually didn't try the simulation because...well...

What exactly is going on around the 0:06 mark? Is there a 'vomit' ability?

LUCINA!!!!!!!!!!!!!! More Fire Emblem exposure!!!! Fantastic!!!!!

Approved! Draw up the plans and get yourself to Valve Exercise Manufacturing ASAP!

Other things could be made out of valves as well! Bicycle and treadmill wheels, pulleys, free weights...

Agreed. I'd expect at least a handful of motivational posters — their namesake lends itself to a plethora of puns:

Don't let the pretty pictures and dreamy aesthetic fool you—Valkyria Chronicles is a terrifically hardcore strategy/tactics RPG that has more in common with XCOM than it does with a traditional Final Fantasy game. The story, a World War II-era tale of young soldiers fighting to protect their idyllic European(ish)

In both games (Pushmo and Crashmo; can't speak for Pushmo World), most of the puzzles can be boiled down to a couple of key concepts that are applied in remarkably similar ways, especially in Crashmo. Yeah, you could argue that you're just pushing and pulling blocks all the time, but...eh! You'll probably start to

Well, not necessarily. The art style in the manga is inherently evocative; even though the characters themselves may "look like Barbies," the illustrations of movements and reactions breathe life into the protagonists as relatable people and accentuate the gnarled, skeletal frames of sinister antagonists. On the