Yeah, a couple puzzles in the witness were poorly designed so I felt justified in looking them up. Still cheating in my mind, but cheating brought on as an antitode for bad game design
Yeah, a couple puzzles in the witness were poorly designed so I felt justified in looking them up. Still cheating in my mind, but cheating brought on as an antitode for bad game design
Definitely something that I have been thinking about. Similar to the idea of grinding easy enemies in Bloodborne to get souls (?) to buy more med kits (no idea, I’m new ok!) Not sure how the devs expected humans to beat that hell hole of an opening level.