starkerealm
Starke
starkerealm

The term you’re thinking of is Trademark Dilution. It gets invoked as a reason to engage in aggressive trademark enforcement, frequently, but in this case, you might be right, the trademark may have become too generic to protect.

The Ur-Dragon fight wasn’t directly cooperative. You would fight him and do as much damage as you could, while everyone else in the community would do the same, but the only direct interaction was via pawns.

It’s a little more complicated still. If F&R can demonstrate that Wardell too, “the heart of the piece,” that’s also infringement. This usually means you can still be guilty of infringement if you take a copyrighted property and just change the names around without altering much else. If Wardell is still using the

Other way round. B5 was being shopped around starting in ‘89 or ‘90. Paramount was very interested, to the extent that they asked for additional materials on the show. Then suddenly went cold on the project, and then DS9 was announced a year later.

Escape Velocity? That’s the one that came to mind for me.

Maybe an unpopular opinion, but The X-Files was always in a decaying orbit. The first 13 episodes were so damn good. By the end of Season 3 it was just, “good,” by season 5 it was, “okay-ish.” By the time the series died, its heart just wasn’t in it anymore.

Can’t speak to Pokemon or Harry Potter, but in most CCGs, if you’re eschewing resources (in a game with basic resource cards), you’re probably running an engine or mill type deck. Where you’ll flood your hand with cards to get the resources you need. Alternately, you could be running a tutor deck, where you’re digging

It goes both ways. The power/toughness of old creatures tend to be undervalued for their cost in modern. (I haven’t picked up a pack since 2013, so... with a grain of salt here.)

I once had a situation where a medical professional had to get samples from it. They used a q-tip. The idea of shoving anything in there is fucking horrifying to me.

I legitimately read that as, “absinthe only sex ed.”

“An adult toddler,” and that was my first thought.

I mean, not much there, but it works. Or at least, it did the last time I played it... oh, shit, that was 30 years ago.

Oglaf.

Well, Life in Aggro was legitimately funny. Not sure if that’s just because I usually tank, and there’s always a few DPS that really are that stupid.

They’re over half of the pre-production team, if I remember correctly.

Just don’t try to explain the structure of Zenimax and Bethesda to them. They wouldn’t survive trying to parse that out.

In this case, no, it really is these two. Off the top of my head, Tim Cain was producer and lead programmer, Leonard Boyarsky was the art design lead. Fallout only had about 20 people on it.

Didn’t realize until you were listing off Chris Evans characters that the Vertigo version of The Losers didn’t get a mention in the 2010 article.

In this case, you’d need an industry wide entity, like SAG, rather than just a union.

You could give more advance warning. I’m not sure on the exact time table, but it looks like Blizzard gave less than two weeks warning that they were going to completely shut down HotS’s eSports presence.