stairmasternem
Stairmasternem
stairmasternem

I think the shortfall of that is similar to the inclusion of darker skin tone options, but not facial features that would match. Giving a hijab as a starting equipment option would be great, but it’s not like the clothes are going to change the overall game script or anything.

It’s there because if it wasn’t, people would be upset. The side benefit of course is Monster Factory shenanigans. 

Man the lighting in that character creation looks bad. I suppose it is similar to the lighting you would have most the game though. In the comparison to Fallout 4, somehow Fallout 4 does skin tone and facial contour options better. 

Keeping it From Soft to simplify things.

Cool I guess. Great to live in the age where developers have the need to announce games but development now takes so long that the announcement and a playable concept do not often align. Still waiting on more Prime 4 news, Nintendo. 

They fired Spencer over these talks. Then they gave Spencer’s replacement a very lucrative signing bonus. Pretty sure they have themselves to blame on some of these decisions.

Yarp. That’s what I can tell. Far Cry often has DLC that’s good too. We can all appreciate the weird standalones they do for those games.

DLC quality has varied, often times has been better. As long as it adds content in a meaningful way. I think the only developer I found that didn’t do this well was Rocksteady with the Arkham games. No DLC has ever been worth it for those games. 

With Smash they definitely released with the plan to sell character packs after the fact. This allows them to keep feeding more into the community and continuing to make money on the game after. After all the release of a Smash title is usually one per system so the next one will not be for a while.

Still are for the most part once you get beyond EA and Ubisoft, although Ubisoft has been pretty good lately.

I remember those days. It was DLC in the form of pre-order bonuses. Darksiders 2 and Borderlands 2 both come to mind.

Monster Hunter World takes the cake for my favorite balance. Game released, had months of free content added. Developers also put together an expansion, this continued the free updates after for an additional year. Throughout there were microtransactions for cosmetics and whatnot, but overall these still did not

I think Blizzard helped normalize all these practices. “DLC” as a concept has never really been a negative to me so long as the price matches the content. Microtransactions rub me wrong though. When you get that piecemeal with the content then it’s going to be overpriced. This is why I am for DLC in the lines of

My brain is mixed on it I think. Inverted makes sense for flight games, but nothing else for me. 

I can see it now, a much more better version of Star Wars: Yoda Stories. 

Just give the keys over to Sony. Insomniac Games proved to make a good Spider-Man game, Santa Monica has done great to create the mechanics for either Captain America or Thor in their latest God of War, and finally Sucker Punch Productions has been doing pretty cool super powered open world games for a long time. 

DULL. FREAKING. SURPRISE.

Rebels certainly got better over time. I thought the show was more consistently good over Clone Wars just for the overall lack of Jar Jar and Droid stories.

My opinion is likely biased because I watched Clone Wars and Rebels.

Pretty standard. Even when they add new content you’ll basically being doing the new stuff over and over. The only Game as a Service I find worth it is Monster Hunter World. The better model in my opinion is the Dark Souls one - base game has NG+, new content is added in chunks as DLC. New game Plus of the base game