stairmasternem
Stairmasternem
stairmasternem

I forget the reason for the attack on Pearl Harbor. Wasn’t it because we were no longer trading with them or something? It was a preemptive strike that did justify us going to war with them.

Two things I found that helped me the first time I played.

It’s a matter of taste I think. To me I’ll take the difficulty of From games in comparison to the MMOs and the like where difficulty is more RNG based. More then anything I love the aesthetics of the From games which is rather unique to them.

It was a conflict with no good solution. Regardless on if it was the best choice or not, it was the one that doomed the lives of many women, children, and elderly that had no power to continue nor end the war.

You can die to the pecks of giant Roosters. I think that alone elevates its awesomeness.

Really Huckabee? Really? Shine that light on your own party, see how many skitter away into the safe darkness of ignorance. 

From the amount of gameplay I’ve seen this shouldn’t be an issue. Bloodborne itself started off with just maybe 4 enemy types. By the end you were running into dogs with crow heads and shark giants with anchors. 

On the plus side this game is designed so that you are allowed to die at least once before punishment, with a cooldown requiring you to kill a few enemies or do enough damage to a boss to get another do-over. No gambit run to your corpse after this death by the by. You just stand up wherever you died and can get the

Yeah Dark Souls 1 and Demon’s Souls were the two games that were more punishing with the save spots to boss runs. Dark Souls 2, 3 and Bloodborne tended to either have convenient save spots near bosses with minimal enemies inbetween, or they had unlockable shortcuts that looped back to previous saves spots. 

Yes however From has a track record of putting in unlockable shortcuts or convenient save spots prior to bosses.

That may not be true! Based off VaatiVidya’s video from a few days ago the bosses seem to be geared towards having specific tool weaknesses. The way he made it sound you can sort of Megaman the game a bit - find which tool gives you an edge on a brick wall you’re running into.

Of the Soulsborne games I’ve played only one had cheap difficulty spikes. Typically the first major difficulty spike is the first boss, usually meant to give you an idea of what you are getting yourself into.

As far as I know it can be reversed at some point by an NPC. Not sure if it kills them or not though, going based off Vaati Vidya’s explanation from a few days ago.

As someone who got into Souls weary of difficulty, it shouldn’t be too bad. What I WOULD recommend is to start playing the game with the idea that you will scrap and restart at least once.

As far as I am aware it can be reversed. Dragonrot itself affects OTHER NPCs and not your own so it’s less of a direct impact. But there is an NPC that reverses it.

Last one for me was Horizon Zero Dawn. There’s very few game developers that I find their work excellent regardless of reviews and the like.

Inner monologues are hard to capture well in television and film unless it’s used as a narrative device regularly.

Mentioning Mystery Science Theater 3000 reminded me, I still have to kickstart the latest Rifftrax Live campaign.

They were victims of gun violence created by inefficient laws and a culture that prefers to move on from problems rather than address them.

If I had to wager a guess, it doesn’t. The language is most likely there in order to alleviate fears that all firearms will eventually be removed. I can see this just basically setting up a precedent so that if the ban extends to shotguns and rifles, farmers have an exception.