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I agree, actually. I’m not defending the whole changing the article over being pressured by advertisers, but directly singling them out feels super click-baity to me. There’s bowing to sponsor pressure, and then there’s editing a story headline to not be incendiary clickbait.

Even thinking of the Nightfall bosses, I struggle to think of a time where it’s better to use a shotgun than rockets. Braccus Zahn and whatever the cabal dude’s name for the new Infinite Forest one, I can see it working vs them. But then again, so do rockets. And rockets also work wonders against all three of the Vex

Which bosses are you even talking about? Surely not the raid bosses. 2 rockets vs. 3 shotgun shells is a joke. 2 rockets is going to cause more damage every time and rockets are just more valuable in raids for having range on them to begin with. You can’t even hit Calus or Argos with a shotgun.

Agreed. The worst part about the speed run version of Nightfall that we currently live in is talking your fireteam into actually killing things so you don’t get hung out to dry when you actually fire a bullet and end up spending the rest of the ENTIRE NIGHTFALL reviving and dying to things while the other two people

After hearing both arguments laid out here, I think for tournaments numpad notation is probably better. English speaking people hardly have the market on fighting games to ourselves, so notation should be more universal. Numbers do that.

Your guess is as good as mine!

I have had issues on both my desktop and especially on my phone. I use Chrome on PC, and whatever Samsung’s default is on my Galaxy S7 Edge.

I don’t mind shotguns being power weapons. They need to gain more ammo per power weapon pick up is all. Only getting 3 shots in PVE and 4 shots in PVP is a joke when I could be getting two rockets which have range (important in PVE vs. bosses) and overall damage done with those shots.

I’m with you in that I kind of like D2 PVP. It’s more my speed and style of gameplay. I haven’t really enjoyed games with quicker TTKs like Call of Duty since the very first one on PC.

I thought Jagr would play in the NHL until the inevitable heat death of the universe. Sad to see him and his mullet go.

There were a few people who thought we’d at least be okay but nobody thought we’d be a playoff team and yet here we are leading the division.

Real talk: Sports teams doing well makes living in an area magic.

It’s *super* easy to parry everything all the time no matter what, unless they’ve changed something since launch. That’s my problem with them. And grappling is also super easy to get out of.

It’s a fine plot idea, I think. The problem is you have to make that kind of ending pay off. The general off-screen “people are doing crazy things” vibe didn’t give us as an audience enough of a clue the ending would be such a pointless bummer because the focus on the characters we had didn’t really get into that

That Yondu is truly a thing of beauty.

I fucking *hated* the game. I mean, the Beta was exceptional and then two weeks after launch, playing it made me actively want to punch babies. Everything about the combat I liked got turned into “You can parry everything so initiating combat got you killed 100% of the time.”

Yeah, the guy being tag-teamed usually wins. Its kind of absurd.

I’ll give it an honorary re-install to play it, just because I feel like that’s all I can do to encourage companies to get dedicated servers for online play. It’s a worthy goal.

It’s very simple. If they include *any* form of microtransaction, the game will tank.

Devilman Crybaby visually was pretty interesting, and the plot was fine for the first while.