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My overall take: About as good as the first. Worth seeing if you remotely enjoy having fun at the theater.

This is the best Jazz squad since Malone and Stockton lead them to a finals. They never looked this sharp during Deron Williams’ heyday. They definitely didn’t look this well-rounded during the Paul Millsap days.

I was thinking the exact same thing. Optics aren’t pleasant here but there’s probably more to the story.

Well that fucking sucks, then.

Is it only going to be available if you get the pass? Is it going to be a limited campaign type deal? Will it be a regular game mode once the upcoming International is over?

I wouldn’t be too sure on the doubt there, buddy! I actually think Blizzard’s fanbase would enjoy this style of gameplay over what Heroes of the Storm currently is, and we all know they are pretty good at telling a decent story.

Honestly, they would have lost by a significantly larger margin than 27 but the game was wrapped up at halftime. The Rockets didn’t play any starter in like the entire 4th quarter. It was such a huge blowout, that David Lee was the only person out for the SPURS who I could even name.

*was fine.

Dawn of War 2 as fine, though?

The bait with dropping Ike before they come out with the best banner (from a meta-game standpoint) is pretty ridiculous.

The people who still hate on Age of Sigmar never played it, they never gave it a chance. They were old fogeys who were pissed their WHFB got scrapped, and so they formed a hate machine. Not saying they don’t have a right to be pissed, but at this point that’s what the hatred is. The actual game is aces. The game’s

I imagine it’ll work similar to Age of Sigmar. Rules for the units are free. Army books contain formations + fluff (and the unit information again, in case you wanted it in print instead of PDF format.)

DOW2 had Nids as one of the original playable races.

Painting is it’s own reward. I find it a very satisfying hobby.

Does he go into how he acheives the look at all? I don’t understand Japanese.

3 races at launch is pretty standard in RTS games. The fact there’s a bajillion races from 30 years of models going in and out of style makes working into an established line like Warhammer difficult compared to just making up your own thing like Starcraft did.

New edition coming out, and right before that Thousand Sons got a new line of models. Rubric Marines are in plastic now, you’ve got Tzeentch-themed Gors (beastmen), and even Rubric-style Terminators. And Daemon-Primarch Magnus. He’s a thing now.

Localizers need to understand that the target audience is tremendously different than the original audience. The best localization efforts often throw out a lot of stuff that doesn’t make sense to the new audience. There’s a difference between “weird” and “doesn’t make sense,” which is why it can get kind of murky.

They (meaning Vaan and Penelo) were literally only in the game because of some focus group testing in Japan telling the higher ups that gamers didn’t want their POV characters to be adult men. It was dumped on them relatively last minute from what I recall, else it could have worked. Storytelling from an impartial or

Oh, I know that. It’s well done. But actually beating Hard Mode and getting Nordom is a pain in the ass, and a *huge* slog in what is otherwise a very cerebral game.