sriversmedina
Sonya Rivers-Medina
sriversmedina

The most honorable part I think would not be the price, but the courage : exposing such dirty secrets publicly for justice, one after another, can put the writer under open threats or hidden pressure. These are not small companies, millions of dollars are at stakes. Mix these high stakes with a completely uninhibited,

Jason, if you’re not careful, you might win a Pulitzer.

I feel like this needs to be a note attached to every single one of these workplace harassment stories:

It was a pivotal dispute, and ultimately, Rockstar HR concluded that events had not happened as Bundschu described, although Spampinato also said in his email that the company would be going through anti-harassment training shortly thereafter.

Jason, I’ve been a developer on more than one of these types of monolithic ambitious-but-aimless projects that eventually lurches over the finish line (late). You’ve gone through months (or years) of very real suffering to get it to that point, and when it arrives, you’re embarrassed at what’s been put out. It’s

But the emerging truth from all of them, and your book, is that the basic structure of designing games is broken. People have this desire to build these awesome worlds for us to enjoy. And in too many cases that desire, and the joy that must come with it, is turning into this nightmarish scenario.

I’ve been waiting for the Schreier breakdown of how this fell apart far more than the game itself.