sreiches
Kiori Hayabusa
sreiches

The port work from the original to the PSP is one thing. The game had to be reworked for a widescreen display, the dialogue was rewritten and new cinematics were created specifically for it. At launch, that was worth $40, or whatever the game cost (I believe it was that). The port work for the iOS version consisted of

The PSP port, The War of the Lions, is $10 on the PSN.

The issue isn't really a question of FFT's worth. The more pertinent issue is Square's inconsistent pricing across devices. On the iPhone/iPad? $16-$18. On the PSP? $10. Considering this is a port of the PSP version, that's obscene.

Yet $10 on the PSN Store.

The iPad/iPhone version IS the War of the Lions version, though. It's a port of that with touch controls, not a whole redone thing.

No, there IS a version on the PSN that is just the PSX version of the game. Jason is talking about the PSP version of the game, which is ALSO on the PSN. Officially, it's known as Final Fantasy Tactics: The War of the Lions.

It's more interesting if the fighting style in the games is based on the forms than on the sparring, in most styles. Would you really want this guy just throwing double and triple roundhouse kicks at his opponent's chest and head?

I picked it up immediately after finishing Ys: Oath in Felghana and, for a while, it was my nightly, pre-bed, cool-down ritual for fifteen-to-thirty minutes. I've gotten busy enough of late that I pretty much crash as soon as I hit the mattress, but, when I was still playing, the combat system kind of irked me.

The worst of it might be that it had both Streets of Rage 1 and 2... But no Final Fight.

I believe it is! By far the best touch.

I want to say the statistic is something like one in five women have been victims of sexual assault. While it's true that "most" will not be assaulted or raped, 20% is still an absurd chunk of them. Further, it's not like it happens once and then you never have to worry about it again. after it occurs, you're thrown

"If it's going to happen, it's not going to be an overnight or immediate process."

It seems to me like you're stretching for reasons to attack the article:

Interesting thing about fiction: it has a responsibility to its readers/viewers to be plausible. Reality has no such obligation.

Is it ironic for one to complain/whine over a story about complainers and whiners?

Two references to Full Throttle in one night?

I know we've gone over this before, but the on-disc ending of Asura's Wrather isn't an ending. It just says, "Oh, yeah, all that stuff you just did? Doesn't matter at all."

Those are smaller titles. That isn't what pre-orders are pushed for anymore.

This isn't about risk, though. His argument has nothing to do with risk. His argument has to do with the fact that you are expressing an interest in spending money on a game before anyone has played the final version of it. This, right there, at that moment, tells the company behind the marketing for that game that

A season of television, a good season of television, is still built around a story-arc it resolves within that season. Yes, there is generally a larger, overarching story that the series as a whole tackles, but, just like a book, the series has multiple, smaller story-arcs to resolve along the way.